122,298 Commits over 4,048 Days - 1.26cph!
Snowmobile suspension experiment. Significantly smoothes out the snowmobile's operation
Potential DeployedRecorder server NRE fix
Wheel and tread rotation now animating at the correct speeds (both snowmobiles)
Take max spin slip for visuals instead of min
Fixed mounted player clipping issues:
- Snowmobile entity bounds height increased to include the player's height.
- Added a new vehicle clipping mode that does a linecast instead of capsule cast, to stop players getting dismounted for hitting trees at speed etc due to their capsule vs. snowmobile size.
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Snowmobile FX on snow WIP
Better lit snow kickback fx material files.
Retroactively applied to cars too.
Added min speed option for ground FX
Added snow on terrain for testing
Oops, revert accidental Bootstrap.cs commit
Fixed Tomaha complaining about missing animation layer
Added mouse steer to snowmobiles for cinematics
Optimization pass on all snowmobile textures & mats
Fixed floating props in arctic base
Scene2Prefab
Arctic_base_module_b interior LOD fix
Scene2Prefab
Added an invisible collider to arctic base modules to stop players from getting stuck at door entrance
Arctic base modules LODs and colliders
reduced head look so it's not so extreme
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Added ai.killscientists server command
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Adjust surface spray offset based on collider layer (Construction layer colliders are quite close so sprays can be a tighter fit, other layers are less accurate so move the spray back slightly)
Don't allow sprays on collectable entities
Run line drawing updates in a queue
Rigged up the new engine shake anim
Mesh generation performance improvements
Enabled head look on snowmobile driver and passenger
Switched Tomaha glass to a metal physic material to avoid þe olde glass decal problem
Merge Snowmobile -> Aux. This should fix Aux breaking whenever the server restarts.
Fixed snowmobiles not loading correctly from save. Should fix Aux servers breaking on restart.
Added and assigned separate AI design files for bear/polarbear.
Reduced regular bear aggro range.
merge from /PolarBear rawr
manifest + spawn populations
Bear slightly less aggressive
Polar bear corpse yield slight buff