122,298 Commits over 4,048 Days - 1.26cph!
Added polarbear.corpse (fixes crash when spawning polar bear ragdoll)
Fix for two polar bear meshes spawning
Bears no longer spawn in the arctic
Polar bears spawn setup - only in arctic
Polar bears slightly higher health and hit harder
manifest (fixes spawning)
merge from MilitaryTunnels_fixes
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S2P arctic base to apply AI prefab update changes.
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Improvements to smooth out AI state transition movements, especially when leaving cover.
AI prefab update.
Add a LOD disable to all sprays
Added two new server convars: global.SprayNoAuthDuration and global.SprayInAuthDuration
Spray timeout will be set based on whether the player has TC auth using the new convars
Rigged up the new snowmobile animations (except fuel gauge)
Merge Snowmobile_Meshchanges -> Snowmobile
Merge from companion_server_offline
Automatically tests Rust+ connections to servers and disables it if it fails
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Snowmobile smoothness/stability work
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Remaining sculpts for south secondary islands
updated snowmobile model with rig and anims, added animator
Remaining sculpts on big south island
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NPCSpawner can now modify brain sense stats.
Bumped sense, attack and listen ranges of arctic base scientists.
AI prefab update.
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
Setup AI sleep/wake triggers. S2P arctic_research_base_a
more AI data tweaks/setup
hobo barrel can now be picked up and repaired
Cover updates after some initial testing
Merge Snowmobile -> Aux to get the latest changes back in Aux
Cherry picking the new SnowmobileMore branch to Snowmobile. I had accidentally committed these changes to Aux and subsequently converted them to a new branch.
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