reporust_rebootcancel

122,298 Commits over 4,048 Days - 1.26cph!

3 Years Ago
FIxing a 0.1 offset on square ladder hatch prefab
3 Years Ago
Apply auto panel closer component, it's a better fix than the one from earlier today
3 Years Ago
Merge from main
3 Years Ago
Merge from firstpersonspectate
3 Years Ago
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
3 Years Ago
Merge from spraycan
3 Years Ago
Fix client compile
3 Years Ago
Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin
3 Years Ago
Went through all existing GameTips and made them all conform to the same grammar rules (which generally seemed to be: For single-sentence phrases, use no full stop at the end of the phrase. For multi-sentence phrases, use a full stop at the end)
3 Years Ago
Snowmobile tooltip now shows when going to bad terrain from good.
3 Years Ago
Fixed ground watch regression preventing sprays from being cleaned up when the entity they were attached to was destroyed Enabled sprays on trees (tree destruction now triggers OnPhysicsNeighbourChanged callback to nearby entities, will need to monitor for unintended side effects/performance implications)
3 Years Ago
Small stabilising force edits
3 Years Ago
Raise the world colliders so they stop interfering with the wheels
3 Years Ago
Fixed being able to spray on the MLRS Fixed incorrect VM spray colour when spraying at something that's invalid
3 Years Ago
Don't allow sprays on colliders with ColliderInfo that aren't marked as opaque (fixes being able to spray on a variety of invisible colliders at monuments)
3 Years Ago
Close reskin dialog if player is wounded/dies
3 Years Ago
Add a plane depth check to prevent sprays on some problematic monument colliders
3 Years Ago
Close reskin dialog if the entity being reskinned is too far away or destroyed Can no longer open the reskin menu if mounted
3 Years Ago
Fixed some cases where valid sprays would get incorrectly rejected on the server
3 Years Ago
South islands progress
3 Years Ago
Don't allow sprays on moving doors (water treatment)
3 Years Ago
Spray direction is no longer affected by alt looking
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
some extra changes/improvements and optimisations to the snowmobile separated out the belt drive and baked it down into the tracks and now uv offsets with the tracks merged the fuel gauge uv's and textures into the snowmobile uv's and textures now that the tracks and belt drive have been separated saved on a bunch textures and materials, removed all unnecessary textures/materials updated snowmobile prefab
3 Years Ago
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3 Years Ago
manifest
3 Years Ago
Little bit more scene stuff
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
Steering
3 Years Ago
Steering adjust
3 Years Ago
Porting some ideas from my physics branch
3 Years Ago
Improvements, driving feeling pretty nice and smooth even at server tick rate
3 Years Ago
Basic stabiliser bars sim (anti-roll)
3 Years Ago
Scene backup
3 Years Ago
1.1 blend factor didn't save properly on some materials
3 Years Ago
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3 Years Ago
Scene backup
3 Years Ago
Fixed cliff/formation materials having all kinds of different shore wetness falloff settings, and instead made them all be consistent with the terrain settings
3 Years Ago
South islands WIP
3 Years Ago
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3 Years Ago
Another driving physics experiment
3 Years Ago
Arctic base scene2prefab
3 Years Ago
Additional colliders for stair modules to make movement smoother
3 Years Ago
Created LODs and colliders for all new walkway modules Prefab setup