122,298 Commits over 4,048 Days - 1.26cph!
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Added scientist cover to the arctic base
Added snow material variant for the scientist cover
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Fixing brick foundation walls drawing with 3m negative offset
More AI spawns and patrol data/setup.
Fixed a bug in AIMovePointPath for paths with repeated nodes.
AI patrol improvements.
Fixed free hand sprays getting incorrectly rejected on the server
WIP. Very basic, poor quality suspension sim in code
Removed wheel colliders, updated grounded check
Changed behaviour when over steep terrain
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More line verification
Improved VM responsiveness
Fixed sprays getting connected incorrectly if the player stopped and started too quickly in high latency
Fix spray can not working if the spray can is holstered mid-spray
Fix some visual issues when mid-spray with high latency
Fixed instability at server physics tick rate
Smoothed out the air stability - more subtle
Snowmobiles try to keep to the same angle as the terrain when airbourne, as long as the slope is <= 45°
Possible fix for error when closing skin picker after using search
If two points in a line are too far away the line will now end, fixes some invalid sprays in monuments
Spray decal now uses wood for crafting
Change spray layer to prevent walking/projectile collision but still allow using water to clear sprays
Adjusted wheels and suspension again, trying to improve stability
Fixed locks not persisting correctly when reskinning a door
Fixed being able to open reskin menu for items that aren't skinnable
Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
Temporarily disable material replacement assert, replace with warning
Fixed error when inserting an invalid item into the spraycan
CreateSpray error fix
Spraycan is no longer default craftable
Can no longer reskin items without TC auth
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