128,971 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from drone_storage_slot
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from meta_shift/monument_shuffle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added `drone.disableSamTargeting` convar for balance testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added DLSS crash fix after subtractive merge issue that removed it
 
                
                
                
                
                
             
         
        
            
            
            
                
                autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones)
- gave drones proper vehicled detailed collision and AI collider for turret targetting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
 
                
                
                
                
                
             
         
        
            
            
            
                
                player-controlled drones targetable by SAMs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup for other monument types
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted changes to skydome's TOD_sky night settings
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                moved drop input response so it's reliable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwater_lab_windows_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from render_pipeline_testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Spinning Radar Prop Textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied Boat block type to remaining boat blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small oilrig no longer spawns in T0
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from monument_shuffle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from monument_shuffle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from stringpool_warnings_investigation
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard building block changed to sphere
No loot location changes
If monument spawns in T1, spawns better loot compared than T0
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Satelite dish minior loot suffle
Changed prevent building zone to sphere 
Switched all crate spawns to tier loot (better loot if monument in T1 and T2)
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from drone_storage_slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                don't let market drones brick the server with bad entityref access
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P radtown_small_3
Minior spawn location changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                shuffled loot locations of train yard
Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other
Added more loot spawn positions
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                shuffled locations of water treatment plant loot
Moved diesel behind puzzle
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. 
ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked shote_crate filters
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /meta_shift/monument_loot_shuffle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_vitals_sorting
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from vehicle_damage_stat_display
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from marker_teleport
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from sleeping_bag_shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from optimize_flashlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from codelockedhackablecrate_modded_prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from Wildlife_Cull_JungleAnimals
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from decay_scale_ui_fix