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129,181 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Include fx prefabs in warmup too
2 Months Ago
removed old bullet_container folder and contents as it's no longer needed
2 Months Ago
Security Spotlight Prefab update
2 Months Ago
cherrypicking 123058
2 Months Ago
atmosphere height falloff
2 Months Ago
Prefab update speakers
2 Months Ago
WIP propper build area check using bounds instead of the temporary radius test
2 Months Ago
cherrypicking 123053 123054 123059 123083 123102 123106
2 Months Ago
Speaker blockouts update
2 Months Ago
hanging fish LODs complete for 3 variants. prefabs updated
2 Months Ago
ship_searchlight textured
2 Months Ago
Spawn new scientists on small oilrig
2 Months Ago
Reduce odds of scientists charging
2 Months Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
2 Months Ago
syncvar_ilpostprocessor_hook -> main
2 Months Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
2 Months Ago
Revert file change
2 Months Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
2 Months Ago
Merge from additional_environment_volume_shapes
2 Months Ago
Merge from main
2 Months Ago
Do not highlight cart button on owned items
2 Months Ago
codeanalysis_build_stripping -> aux3
2 Months Ago
Include editor
2 Months Ago
merge from j25_monument_fixes
2 Months Ago
codeanalysis_build_stripping -> aux3
2 Months Ago
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2 Months Ago
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2 Months Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
2 Months Ago
S2P all
2 Months Ago
jungle_floor_shadow_proxy -> main
2 Months Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
2 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
2 Months Ago
Fix scientists not reacting to loud gun sounds when patrolling
2 Months Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
2 Months Ago
increased culling distance on static doors
2 Months Ago
Only create new stopwatch if we need to
2 Months Ago
Remove editor menu item - doesnt work well with il post processor (as expected)
2 Months Ago
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
2 Months Ago
Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
2 Months Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
2 Months Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
2 Months Ago
syncvar_ilpostprocess_hook -> aux3
2 Months Ago
Cleanup, and more server defines checks
2 Months Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
2 Months Ago
spotlight_cleanup
2 Months Ago
Merge from main
2 Months Ago
Security Spotlight blockout update
2 Months Ago
Fix new scientists not being able to open doors
2 Months Ago
Fixed the ambient lighting when painting on signs at night
2 Months Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same