reporust_rebootcancel

145,801 Commits over 4,444 Days - 1.37cph!

2 Months Ago
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door) Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
2 Months Ago
Industrial Autoturret - Updated textures (again!!)
2 Months Ago
industrial electric furnace - updated wip textures - updated icon preview
2 Months Ago
Update(tests): add unit test that validates StableObjectArray is in sync with TransformAccessArray Tests: ran the test - they're not, gotta fix it tomorrow
2 Months Ago
- Remove allocs from raknet profiling serialization, ip w/o port and port are now separately assigned when ipaddress is set, changing it to a one-time alloc on connection - Event field value types have been converted to a union, reducing memory per event field by around half - Add support for StringView event fields (currently unused)
2 Months Ago
Merge: from main
2 Months Ago
Bugfix(editor): cleanup connected players before we shutdown server when stopping playing in editor Tests: started and stopped play mode
2 Months Ago
Bugfix: if shorevector caching is disabled, then make sure we generate it Prev version skipped if it found the cache files on disk even though it didn't load them Tests: booted into craggy
2 Months Ago
Bugfix: properly dispose of BasePlayer.PlayerCache - also invoke DisposeInternalState on assembly reload Tests: started and stopped playing on Craggy
2 Months Ago
merge from sceneloader_improvements
2 Months Ago
Order fix so its more like before
2 Months Ago
Clean: rename BasePlayer.StableIndex -> BasePlayer.ActivePlayerInd Eventually we'll have SleeperInd and etc, so doing this change early Tests: compile all modes pases
2 Months Ago
Setup Large Apartment Kitchen Cabinets and Cupbaord Prefabs Setup Large Apartment Kitchen Cabinet Detail Layer Paint Material
2 Months Ago
merge from main
2 Months Ago
Clean: delete PlayerCache and it's unit tests Tests: compiles
2 Months Ago
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2 Months Ago
Scaled up the progress image on weapon attachment item icons
2 Months Ago
Bugfix(editor): rengerate client-side shorevector cache if it's size changed Tests: connected to a server running craggy
2 Months Ago
updated merge from lumberjack pickaxe fix branch
2 Months Ago
merging from lumberjack pickaxe fix branch
2 Months Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
2 Months Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things
2 Months Ago
Updating wooden armour pants skinning
2 Months Ago
Merge: from main
2 Months Ago
Update: StableObjectArray rewrite - version 2 - Replaces PlayerCache on the server in all the relevant paths Still need to do clientside projectiles stable cache before ripping it out Tests: booted into Craggy, ran around. Need to test 2p, but being stopped by some shore vector out of bounds access, hoping sync fixes it
2 Months Ago
At first add no limit on max build queue
2 Months Ago
Bugfix: StableObjectArray.StableIndexLookup was returning unbounded array Tests: booted into craggy and ran around
2 Months Ago
Compile fix UIPrisonerHoodOverlay
2 Months Ago
Merge from main
2 Months Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
2 Months Ago
Jump suit skinning update
2 Months Ago
merge from storeoverride_loading_fix
2 Months Ago
Fixed store content loading when using overrides
2 Months Ago
npc tutorial animations updated
2 Months Ago
Fix potential culprit for double free of tileData
2 Months Ago
Halterneck skinniing update
2 Months Ago
Limit max number of tiles being built in the background
2 Months Ago
Added Salvaged Sword invetory sounds and bone club drop sound tweaks
2 Months Ago
Hide skirt skinning
2 Months Ago
moved ScopedOcean from TestFixture->RustTestFixture
2 Months Ago
Update: useful bits from the first failed StableObjectArray conversion It ended up being too pervasive for my liking, going to try a simpler approach Tests: compiles as part of rewrite, but none otherwise
2 Months Ago
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
2 Months Ago
Prisoner hood overlay fixes
2 Months Ago
2 Months Ago
removed old test fixture api usage
2 Months Ago
merge from console_uparrow_fix
2 Months Ago
Fixed console auto complete preventing you to go through the history when open
2 Months Ago
Fix budget being treated as seconds despite being miliseconds
2 Months Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
2 Months Ago
merge from playerboat_tests