reporust_rebootcancel

129,351 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Added Banana Bunch Prop Setup Banana Bunch Prop Prefab, LODS and Colliders Imported Banana Bunch Materials and Models
2 Months Ago
Added support for rendering sphere and capsule spatial environment volumes on transparent objects
2 Months Ago
Debug: Bring back player cache validation on release Saw on release env today that it did trip up twice and prevented issues, so there's still value in it. Tests: none, trivial change
2 Months Ago
A week's worth of fixes for indirect: - Added a `spawnprefab` editor-only command that allows to spawn (and pre-process) any prefab for testing. - Moved indirect ConVar stuff to a proper indirect_instancing.cs - Temporarily removed Core/* shaders from the compatibility list because indirect support is unclear. - Revamped the indirect compatibility decision logic to be more granular and robust. - Fixed invisible models when a renderer in instanceable but none of its materials are. - Fixed NRE when encoundering null materials. - Added TryEnqueueAdd which gives feedback about when enqueing a renderer failed due to incompatibility. - Downgraded assertion exception when a shader wasn't found to just a warning. - Reworked RejectReason structure to a struct fully interoperable with bool. - RustRenderer now remembers original shadow casting modes so that they can be restored when indirect rendering is disabled. - Store errors reported by TryEnqueueAdd in RustRenderer for debug purposes. - Automatically disable RustRenderer if object is a shadow proxy. - Automatically disable RustRenderer if any submeshes are incompatible with either indirect or fallback rendering.
2 Months Ago
Fixed shader errors about missing implementations of vertInstancingSetup
2 Months Ago
merge from naval update
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from roof_beams
2 Months Ago
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2 Months Ago
merge from wallpaper_frontier_floor_fix
2 Months Ago
merge from jungle_update_improvements
2 Months Ago
merge from bicycle_fuelstorage_fix
2 Months Ago
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2 Months Ago
merge from sapling_billboard_fix
2 Months Ago
merge from wallpaper_fixes
2 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
2 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
2 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
2 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
2 Months Ago
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2 Months Ago
Hovering pack tiles starts playing a video
2 Months Ago
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2 Months Ago
Stop bicycle showing fuel interaction prompt
2 Months Ago
Always ensure terrain pushback is off when starting a spinout
2 Months Ago
Missed files
2 Months Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
2 Months Ago
Delete incomplete stadia support
2 Months Ago
Add support for overriding the Steam item name and background colors
2 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
2 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
2 Months Ago
Enable Discord functionality on Mac
2 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
2 Months Ago
Fix loot not working on new scientists
2 Months Ago
Use classic scientist mesh
2 Months Ago
Fix scientists seeing from their belly button instead of their eyes
2 Months Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
2 Months Ago
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2 Months Ago
First pass on cover behaviour
2 Months Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
2 Months Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
2 Months Ago
Setup better item height Applied to main menu prefab
2 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width