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129,378 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
2 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
2 Months Ago
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2 Months Ago
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2 Months Ago
Hovering pack tiles starts playing a video
2 Months Ago
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2 Months Ago
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2 Months Ago
Stop bicycle showing fuel interaction prompt
2 Months Ago
Always ensure terrain pushback is off when starting a spinout
2 Months Ago
Missed files
2 Months Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
2 Months Ago
Delete incomplete stadia support
2 Months Ago
Add support for overriding the Steam item name and background colors
2 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
2 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
2 Months Ago
Enable Discord functionality on Mac
2 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
2 Months Ago
Fix loot not working on new scientists
2 Months Ago
Use classic scientist mesh
2 Months Ago
Fix scientists seeing from their belly button instead of their eyes
2 Months Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
2 Months Ago
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2 Months Ago
First pass on cover behaviour
2 Months Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
2 Months Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
2 Months Ago
Setup better item height Applied to main menu prefab
2 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
2 Months Ago
Added support for capsule shaped spatial environment volumes for opaque objects
2 Months Ago
Better connection modal animation
2 Months Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
2 Months Ago
off material for strip light
2 Months Ago
fluorescent light model
2 Months Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
2 Months Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
2 Months Ago
Added store editor convar to change your item inventory Added new store grid filters
2 Months Ago
Merge from dlss4_update
2 Months Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
2 Months Ago
Steering wheel maintains current steering level even with no mounted player
2 Months Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
2 Months Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
2 Months Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
2 Months Ago
Initial boat validation setup. Added basic requirements.
2 Months Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
2 Months Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
2 Months Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
2 Months Ago
Compass animation updates
2 Months Ago
Merge: from main
2 Months Ago
Weaving time reduction to 1.6 seconds
2 Months Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
2 Months Ago
Merge from dlss4_update