reporust_rebootcancel

123,871 Commits over 4,079 Days - 1.27cph!

4 Years Ago
removed old gestures, added full body anim test
4 Years Ago
Updates to gesture intro/outro curves, changed duration length on wave.asset
4 Years Ago
skin approval
4 Years Ago
baseline
4 Years Ago
small rock clutter is smaller and culls sooner
4 Years Ago
reworked military tunnels level to include tunnels entrance station
4 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
4 Years Ago
reworked water treatment plant level to include tunnels entrance station
4 Years Ago
reworked powerplant level to include tunnels entrance station
4 Years Ago
static prop version of the workcart for monuments
4 Years Ago
updated small rocks snow material
4 Years Ago
Particle accum layer fix
4 Years Ago
updated small rocks snow material, test zoo scene
4 Years Ago
Particle layer fix
4 Years Ago
updated small rocks snow material
4 Years Ago
reworked airfield level to include tunnels entrance station
4 Years Ago
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
4 Years Ago
Applied slow moving footstep sound fix
4 Years Ago
Removed a couple of new unused HumanNPC functions from merge, now that I've verified they're not used.
4 Years Ago
GetBestRoamPoint merge/changes /refactor
4 Years Ago
wip post merge cleanup/refactor
4 Years Ago
brick planters prefab variants
4 Years Ago
reworked trainyard level to include tunnels entrance station
4 Years Ago
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
4 Years Ago
reworked compound level to include tunnels entrance station
4 Years Ago
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4 Years Ago
Removed rear fallout PreventMovment volume on workcart
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions
4 Years Ago
Don't allow opening gesture menu over crafting/map/inventory/etc
4 Years Ago
Add two new layers to the player animator for all player usable gestures - upper body and full body Upper body uses a new mask that allows torso animation Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
4 Years Ago
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4 Years Ago
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4 Years Ago
▅▋▅▇ █▌ █▇█▆▅▄ ▄▉▄▄▍▆▌▍▌ ▆▊▍█▇▄▆. ▍█▆▋▌█ ▍▄ ▆▉▊▊▆ ▅▍▋▍█▋▍ ▇▌█▊ ▋▅▆▍▄▅▍▅▋ ▆▇▄▄█▆▊.
4 Years Ago
Revert friendly anim changes (but keeping loop support)
4 Years Ago
▅▅▋▍▉ ▄▉▇▅ -> ▉▊█▊█▊▋▅▍
4 Years Ago
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
4 Years Ago
Changed projectile inherited velocity on work cart from 100% to 50%
4 Years Ago
Proc map spawn settings for arid grass
4 Years Ago
4 Years Ago
Physics material farm
4 Years Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs
4 Years Ago
merge from main
4 Years Ago
wip merge fixes & cleanup
4 Years Ago
More files from HDRP. Sorting & material fixes WIP.
4 Years Ago
airfield blend map redo
4 Years Ago
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now