reporust_rebootcancel

123,878 Commits over 4,079 Days - 1.27cph!

4 Years Ago
Fix incorrect payout calculation
4 Years Ago
▉▉█▅▌ ▌▄▋▌ ▄▉▌▊▇▊▊ ▄▋▆▅█▊▌▄▋ █▋▊▋▄ ▅█▉ ▇▅▇▇▋▇▋▍ ▆▅▊█▄▋▋▊▇ ▄▌▊▊ ▌▌▊▇▇█▅ ▇▄ ▌▍▄ ▇▆▆▇▆▆▇ ▉▅▆▉
4 Years Ago
Glass & concrete impacts
4 Years Ago
Winner sorting changes like in 59689
4 Years Ago
Simplify the winner sorting
4 Years Ago
merge from main
4 Years Ago
formatting fix
4 Years Ago
wip sleepable
4 Years Ago
Reworked Satellite dish terrain blend map, heightmap Fixed the puzzle spawning loot incorrectly Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable Various other fixes related
4 Years Ago
Buoyancy implements IServerComponent. Adjusted ragdoll prefab.
4 Years Ago
Merge from main
4 Years Ago
▍▍▆ ▊▅▄█ ▋▊█ ▇▉▋▌██▄/▊▉▄▄▆▉
4 Years Ago
Score down any roam point that we are very close to. Distance based scoring changes. Roam point reservation improvements. Oilrig scientist roam idle intervals reduced.
4 Years Ago
merge from cover
4 Years Ago
Cover point reservation changes. Harshly score down, instead of excluding, used cover points.
4 Years Ago
updated meta settings on player gesture anims
4 Years Ago
Made trees in monuments harvestable Tweaked Junkyard to improve its spawn chances Reduced density of large rock formations
4 Years Ago
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
4 Years Ago
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
4 Years Ago
WIP pot splitting
4 Years Ago
Removed bottles etc from the bandit camp poker tables. Due to a quirk in the interaction system and the proximity to the chip storage, the bottles ended up showing up with an Open interaction, which was a bit confusing.
4 Years Ago
Random moves don't go all-in unless they have to
4 Years Ago
Even more tweaks
4 Years Ago
Refactored how we handle the active player index. Handling conversion between relative numbers (player 1, player 2...) and the actual index values of the players in different seats. Handles cases like having only players 0, 1, 3, and 5 in a game.
4 Years Ago
Client/server compile fix
4 Years Ago
More cancel tweaks
4 Years Ago
Briefly block input to the current held entity when cancelling a gesture
4 Years Ago
4 Years Ago
Weapon impact & explosion stuff WIP
4 Years Ago
Safety check on random moves
4 Years Ago
- Improve small blind/big blind getter - Show dealer/big blind/small blind in the UI - Currently bugged, but at least this shows up the bugs
4 Years Ago
Stopped arctic grass from spawning on shore ice and ice lakes Simplified ice sheets and removed floating decals Tweaked ice sheet materials to look the same as shore ice Imported new rebaked textures for the baked ice sheets Updated ice sheet meshes and colliders Tweaked world setup prefab
4 Years Ago
4 Years Ago
Cover point reservation improvements. Added AIPoint memory bank.
4 Years Ago
Added tunable BestRoamPointMaxDistance
4 Years Ago
Fix PersistentPlayer so it pools and is cached (used for blueprints)
4 Years Ago
Get rid of allocations in NetworkQueueList.Clear Better implementation of GetEnumerator for BufferList<T> and ListHashSet<T> to get rid of enumerator allocations Genericized List.Compare so it can take advantage of specialized enumerators instead of boxing them
4 Years Ago
merge from main
4 Years Ago
merge from mergefrommain
4 Years Ago
Added some safety checks
4 Years Ago
cherrypicking 59621 - Unity 2019.4.22f1
4 Years Ago
Refactored responsibility for the dynamic ai point add/remove from NPCDwelling to AIInformationZone with a validation function param. Made all the add/remove point functions private to AIInformationZone. Added a function call to cache the point arrays and replaced me recent temp solution (when merging from main) with this call.
4 Years Ago
Actually temp revert for a better fix
4 Years Ago
Fixed small blind/big blind index calculation
4 Years Ago
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table Fixed players not getting kicked out if they couldn't pay the small blind
4 Years Ago
Allow gestures to continue playing while jumping (experimental)
4 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
4 Years Ago
Manifest
4 Years Ago
Some general code tidy up
4 Years Ago
Potential push water performance improvement