reporust_rebootcancel

134,606 Commits over 4,324 Days - 1.30cph!

5 Years Ago
ai data for LShaped pieces
5 Years Ago
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5 Years Ago
merge from ai main
5 Years Ago
merge from submarine
5 Years Ago
Submarine gibs now show full damage on the damage texture
5 Years Ago
Changes to texture damage to make it more visible on the submarines
5 Years Ago
Adjusted sub damage protection + material edits
5 Years Ago
Add health-based damage texturing to both subs
5 Years Ago
Merge Main->Submarine
5 Years Ago
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5 Years Ago
For connect exceptions, show only the exception message in the console, not the whole stack
5 Years Ago
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
5 Years Ago
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
5 Years Ago
Missed file
5 Years Ago
Added AIInformationZone.Mege
5 Years Ago
AIInformationZone bounds encapsulation tests
5 Years Ago
Merge from render_scale
5 Years Ago
Added missing component on camera prefab
5 Years Ago
Catching if DLSS is not available
5 Years Ago
Merge from main
5 Years Ago
Updated reflex plugin
5 Years Ago
AI data for remaining modules.
5 Years Ago
Added AI data to first half of module segments
5 Years Ago
merge from submarine main
5 Years Ago
viewmodel arms on dancing using humanoid tests
5 Years Ago
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5 Years Ago
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5 Years Ago
WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
5 Years Ago
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
5 Years Ago
Add a couple of additional null checks to modular vehicle conditional refreshes
5 Years Ago
Radio list changes
5 Years Ago
Merge from main
5 Years Ago
Applied new settings to large tiles variant as well
5 Years Ago
Speed up dance floor and sound light
5 Years Ago
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
5 Years Ago
Extra null check
5 Years Ago
Don't add second channel data in AudioVisualisationEntity if the source is in mono
5 Years Ago
Increase discofloor base speed and volume sensitivity, to 0.75 basespeed and 5 sensitivity
5 Years Ago
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5 Years Ago
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5 Years Ago
- Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input. - Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots.
5 Years Ago
Master effects prefab for DuoSub Functional sonar blip effect for angle/distance params
5 Years Ago
Merge back to Submarine
5 Years Ago
Fix compile issues from CanPushNow changes
5 Years Ago
Subtract temp compile fixes
5 Years Ago
Enabled BaseMoveTowardsState access for humans.
5 Years Ago
merge from main
5 Years Ago
Uncommitted waterplant ai wip
5 Years Ago
Set read/write access on meshes needed for navmesh generation. Navmesh gen tests.
5 Years Ago
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