121,629 Commits over 4,048 Days - 1.25cph!
Initial unity scene for Caldera, terrain and splats setup
copied default ao settings from rustcamera
Added AO settings, added modelviewercamera prefab
Added test shadow settings, some cleanup
Only run fixedupdate on server
Make the airship rigidbody kinematic and control with scripts
Add entities to airship as they are built
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
Fixed a bug I accidentally refactored in for weapon skin display
Hackweek - Weapon attachment module refresh
Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling
https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
Added gingerbread woman variant
Added a rack mount config script to apply to items.
Quick tool script for saving weapon rack mount settings.
Position items based on their rack mount config.
Reduced slots and increased spacing
Nuclear missile silo scene progress
merge from player_movement_rpc
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
First pass on an openable gallery of available emoji in chat box
render batching finally disables, add trigger parent to airship
Pooling support, move data to a scriptable asset
Defer disable render batching
Add support for animated emoji
Convert more prefabs to convex colliders even though they are box looking mesh colliders
1 second delay before converting base into airship rather than do it properly
Fix NRE is caboose is destroyed during the end-of-round info UI
Fixed emoji's not rendering if more than two were in a message
Exposed all of the spray can decals as emoji's
Fixed emoji deleting player avatar
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle.
- Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
Fixed emoji not working in strings with rich text
Emoji can now be used for every item eg :wood: :scrap:
"dumb" inner shell & related files
Give balloon engine some starting hp
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
Create airship entity when a balloon is added to a base
Disable render batching for building blocks on airships & rearrange folders
Disable throwIfSymbolsAreNotMatching
Merge from main -> harmony_qol
Update manifest & add building blocked volume to balloon engine
Add balloon engine
Ability to build floors on the bottom of walls
Ability to build walls on the bottom of floors
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