126,713 Commits over 4,109 Days - 1.28cph!
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
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Updated the diesel engine files
Fixed the doors in the new corridor being flagged as security doors, which was breaking the navmesh.
s2p.
Fixed and old spawner and the new spawners linking to the wrong AIZ
Shader backup
New noise texture
merge from main/footsteps_without_groundinfo
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play generic footstep sounds when GetGroundInfo doesn't return any results (fixes footsteps sometimes not playing when walking on narrow things like the NMS fence and possibly along the edge of raised objects)
exterior building reverb zones
remove music zones (fixes candy cave music playing inside the silo)
particle emission sounds for water drips and electric sparks
merge from main/building_skins_3
adobe skin texture improvements
loot, ai, radiation setup
Fix lag caused by iterating friends when opening "give auth" ui
Renamed cameras
Moved missile camera
Added new camera to the warhead room
Ran HLOD and scene2prefab to include the radio tower changes
loot setup first pass
update NVG scientist to have more health, better loot
Radio tower / finished all LODs / collision / and tweaked ladder trigger
Compile fix from plastic undoing code
Merge from id_tags - Rust Twitch Rival 3 usage
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merge from nuclear_missile_sil
Refactor ServerBrowserList to have a base class that doesn't use Steam server info
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merge from sentry_key_update
Update sentry client-staging key to old dsn
merge from nuclear_missile_silo
Added command buffer variants for better renderdoc markers.
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Grouping by material, added batched placement, update, rendering