reporust_rebootcancel

121,629 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Initial unity scene for Caldera, terrain and splats setup
2 Years Ago
copied default ao settings from rustcamera
2 Years Ago
Added AO settings, added modelviewercamera prefab
2 Years Ago
Added test shadow settings, some cleanup
2 Years Ago
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2 Years Ago
Only run fixedupdate on server
2 Years Ago
Make the airship rigidbody kinematic and control with scripts
2 Years Ago
Add entities to airship as they are built
2 Years Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
2 Years Ago
Fixed a bug I accidentally refactored in for weapon skin display
2 Years Ago
Hackweek - Weapon attachment module refresh Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
2 Years Ago
baseline camera controls
2 Years Ago
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
2 Years Ago
Added gingerbread woman variant
2 Years Ago
cherrypicking 76373 76405 76404
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Added a rack mount config script to apply to items. Quick tool script for saving weapon rack mount settings. Position items based on their rack mount config.
2 Years Ago
Reduced slots and increased spacing
2 Years Ago
Nuclear missile silo scene progress
2 Years Ago
Initial
2 Years Ago
merge from player_movement_rpc
2 Years Ago
merge from harmony_qol
2 Years Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
2 Years Ago
First pass on an openable gallery of available emoji in chat box
2 Years Ago
render batching finally disables, add trigger parent to airship
2 Years Ago
Pooling support, move data to a scriptable asset
2 Years Ago
Defer disable render batching
2 Years Ago
Add support for animated emoji
2 Years Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
2 Years Ago
1 second delay before converting base into airship rather than do it properly
2 Years Ago
Fix NRE is caboose is destroyed during the end-of-round info UI
2 Years Ago
Fixed emoji's not rendering if more than two were in a message
2 Years Ago
Exposed all of the spray can decals as emoji's
2 Years Ago
Fixed emoji deleting player avatar
2 Years Ago
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
2 Years Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
2 Years Ago
Add scaling support
2 Years Ago
Fixed emoji not working in strings with rich text Emoji can now be used for every item eg :wood: :scrap:
2 Years Ago
2 Years Ago
"dumb" inner shell & related files
2 Years Ago
Give balloon engine some starting hp
2 Years Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
2 Years Ago
Create airship entity when a balloon is added to a base
2 Years Ago
Disable render batching for building blocks on airships & rearrange folders
2 Years Ago
Disable throwIfSymbolsAreNotMatching
2 Years Ago
Merge from main -> harmony_qol
2 Years Ago
Update manifest & add building blocked volume to balloon engine
2 Years Ago
Fix balloon engine item
2 Years Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors