121,621 Commits over 4,048 Days - 1.25cph!
Reapply TimelineConvarController
Additional cine props (from /shared)
Reactive target mats
Fix attachment slots being out of order in UI
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
Merge from main -> attachment_item_move
removed internal mod (burst) slot from AR/m249/lmg
Player spawn tiers and tier biome overrides are customizable in world config
merge from performance_sampling
New Header Styles and UIEffects
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Importing Grid system and views from UI repo
Added soft dust to the debris decals
Reapplying
75241 (the commit that enabledSteam networking by default)
merge from SteamNetworking_Tweaks
Don't write steamnagleflush to config so we can enable it for everybody by default later
Subtracting
75313 (the commit that enabled steamnagleflush by default)
Subtracting
75241 (the commit that enabledSteam networking by default, will be applied separately later)
Merge from SteamNetworking_ByDefault
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merge from xor_passthrough_fix
merge from recently_seen_team_fix
Don't use a time of day adjusted payout sprite on the caboose slot machines
Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed
Fixed card game inputs UI showing scrap values of over four digits well (can happen with All In option)
Fixing getting Blackjack not paying out!
Let the static (modder) version of the blackjack machine be seen from further away (the Caboose one has a very short LOD distance since it can't really be seen from outside of the train car).
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Proper per-player turn timers for Blackjack
Fix Caboose XOR switch pickup again
Fix ChooseSpawnZone returning zone name instead of key
Move canvas disabler addition to the correct part of preprocess
Apply PreProcess to core UI prefabs
Add canvas disabler to canvas in preprocess
Cherry pick from canvas_disabler branch
- canvas disabler component
- disable ui culling
merge form attachment_item_move