121,620 Commits over 4,048 Days - 1.25cph!
Bathroom stalls meshes and prefabs
Rust+ page initial setup and components
Using statement should be in #UNITY_EDITOR
Consolidated render target creation / management
Button Prefabs - Primary, Secondary, Alert and Tabs
Merge from main -> experimental
Some scale hackery to work around the old shader's innate object spaceyness.
More request control wip.
Override ShouldNetworkOwnerInfo for frankenstein too.
Setting up Titles, Paragraph, Tags and Buttons prefabs and restructuring component library
Can now relinquish control of a pet wthout disowning it.
Added relinquish to pet wheel.
Pets load their default AI design when pet control link is cleared.
Phrases and codegen checks (skyrotation back to 0 by default)
Made a temporary progress display on the crafter to show crafting progress in world space
Crafting time left is now sent to all clients in range (for visual display on model)
Slot machines now drop their scrap when destroyed
Increased caboose decay time to 4x whatever TrainCar.decayminutes is set to. The default is 30 minutes, which puts caboose at two hours. Note that decay only starts when no one is nearby, and resets if someone boards the train.
Fixed dynamic bet bug + dynamic bet now remembers the player's last bet amount
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
Fix "don't have enough scrap" message popping up and immediately disappearing.
Disable the editor free scrap
Re-add the minor blackjack halloween thing
If the player has split and gets to 21 on the first hand, switch automatically to the other hand. Previously was bugged, and automatically ended both hands.
Refresh to the new dealer expression right away as the round ends, to align it with the audio
Handle cases where one ace valued at 11 but other ace(s) valued at 1 is the optimal play
Fixed being able to bet over the max using the alternate betting input
Instead of dropping current bet as an item after save/load, pay it out to storage
Fixed not being able to add TimelineConvarController to demo tracks (another merge issue)
Storage adaptor greybox setup
Reverse fresnel opacity fix
Fix Add Parent GameObject editor tool not working on parented objects
Properly fixed RecordFrameTime errors in editor