reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Setup Rifle Ammo World Model Prefabs Setup Rifle Ammo World Model Material Variations - Explosive/HV/Incendiary
2 Years Ago
Re-enable spawners on my branch
2 Years Ago
merge from nms
2 Years Ago
Disable above ground spawners for now.
2 Years Ago
Enable force collect terrain for navmesh. Scene. s2p.
2 Years Ago
merge from ai_aboveground
2 Years Ago
2 Years Ago
Added optional tint randomization to "Rust/Standard Blend Layer" shader set
2 Years Ago
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.
2 Years Ago
building move data
2 Years Ago
Updated the FBXs and beam's normal map for the quarry deployable
2 Years Ago
main outdoor move points
2 Years Ago
merge from nms
2 Years Ago
Switch Adobe to stone properties
2 Years Ago
Scientist NVGM tweaks
2 Years Ago
merge from main
2 Years Ago
Manifest + codegen
2 Years Ago
Added NVG Scientist avatar image for death screen. Updated prefab info.
2 Years Ago
merge from main
2 Years Ago
network++
2 Years Ago
Created a player torso shaped mesh collider
2 Years Ago
PlayerCorpse remove buoyancy stuff (shouldn't be needed once ragdoll directly connects to corpse)
2 Years Ago
Animal ragdolls on my test map
2 Years Ago
Fixed sharp ragdoll empty buoyancy point
2 Years Ago
Test map edit ready for ragdoll rewrite testing
2 Years Ago
Update two prefabs that had gained imposter trees since the last merge
2 Years Ago
Update S2P on some monuments that couldn't merge
2 Years Ago
Quarry deployable changes
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Merge from nms
2 Years Ago
Merge from main
2 Years Ago
Include steamid & username for errors on client, ip address for server
2 Years Ago
Don't report HttpExceptions
2 Years Ago
Topside adjustments for the new cabin interior. S2P
2 Years Ago
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2 Years Ago
Fixed bad positioning on the distance flare.
2 Years Ago
Various final fixes.
2 Years Ago
merge from main
2 Years Ago
merge from app_cctv_improvements
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
2 Years Ago
Initial above ground setup
2 Years Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
2 Years Ago
Assigned Different Pistol Ammo Material Variations to Empty/Half Full Prefabs
2 Years Ago
Added Empty Pistol Ammo Box Prefab Added Half Full Pistol Ammo Box Prefab
2 Years Ago
Fixed blocked door in one of the newly accessible buildings Scene2prefab
2 Years Ago
Opened up the exterior buildings a bit more and added dressing to the now accessible rooms Tweaked portacabin materials to make the stand out a bit more from arctic ones Added vinyl floor texture
2 Years Ago
Setup Pistol Ammo World Model Prefabs/Folders/Materials/Textures/Models/Colliders Created Different Material Variations for Pistol Ammo World Model - Standard/Incendiary/High Velocity Assigned Pistol Ammo World Model Prefabs to Pistol Ammo Item Prefabs
2 Years Ago
recycler animation set up in unity
2 Years Ago
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