121,620 Commits over 4,048 Days - 1.25cph!
don't hide effects in 3p when debugcam is active
Redo missing code that got lost to the git gods
Remove culled minilights from caboose dressing to fix "Missing light component" error spam
Removed all RendererBatch scripts from caboose dressing objects (please don't use RendererBatch on moving objects)
Backups + mat fixes + missing cine prefab
Fixed scientists leaving behind a backpack even if they were fully looted
Vertex alpha multiply fix
Insurance payouts are now shown in the UI. Encode both result codes and the insurance payout into the winnings int.
Remove graphics.HlodShadow and graphics.HlodDebug convars
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working
Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
Newest shader again for debug
merge from performance_sampling (fixes)
manifest rebuild - build times
merge from /main/p17_muzzle_fix
Fix CPU time being incorrect by creating proper StartOfFrame hook
glock 3p reload sound fix
Merge from main -> performance_sampling
Fixed blur and masking artefacts
Checksum / hash baseline work
fix 3p missing muzzle flash
Move attachment item slots closer together in UI
Favourited Servers and Resizing for 720p base scaling
Merge from main -> global_networking
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IsControllingPet() now works client & server.
Only allow harness access/linking when not currently controlling a pet.
Decal texel density improvement
Adding News and Play buttons
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Turned Blackjack max initial bet into a convar, blackjackmachine.maxbet. Minimum 25. Maximum 1,000,000. Default 500.
Prevent players from using the wire tool to hook up to the caboose light switches etc
Added costs for split/double down/insurance moves to the input UI
Limit the maximum initial bet in Blackjack to 500 scrap. Without a max, players could amass an exponential fortune very quickly from a few all-in games, which seemed a little dangerous (although of course the potential to LOSE a fortune is also there). You can still split and double down for a potential maximum bet of up to 2000.
Rule changes per feedback on what's most standard:
- Allow doubling down after splitting
- Don't allow further hits after doubling down
Fixes for Blackjack with multiple players:
- Fixed more game leaving bugs.
- Fixed turn timer not resetting correctly for everyone after the betting phase if there are multiple players.
- Fixed turn timer sometimes showing the wrong player's timer.
- Since it's everyone's turn at once in Blackjack, it was making all the player widgets show green, which was just confusing. Changed Blackjack to only show the local player in green.
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
Much better handling (and bug fixes) of multiple-player Blackjack games where one player's turn times out or they leave. A few further improvements still coming.
Reapply TimelineConvarController