reporust_rebootcancel

121,620 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Merge from main
3 Years Ago
merge into main
3 Years Ago
merge from main
3 Years Ago
don't hide effects in 3p when debugcam is active
3 Years Ago
Redo missing code that got lost to the git gods
3 Years Ago
Remove culled minilights from caboose dressing to fix "Missing light component" error spam
3 Years Ago
Removed all RendererBatch scripts from caboose dressing objects (please don't use RendererBatch on moving objects)
3 Years Ago
Mesh backup
3 Years Ago
Root merge
3 Years Ago
Backups + mat fixes + missing cine prefab
3 Years Ago
Merge from main
3 Years Ago
Fixed scientists leaving behind a backpack even if they were fully looted
3 Years Ago
Vertex alpha multiply fix
3 Years Ago
Insurance payouts are now shown in the UI. Encode both result codes and the insurance payout into the winnings int.
3 Years Ago
Remove graphics.HlodShadow and graphics.HlodDebug convars
3 Years Ago
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
3 Years Ago
Stuff for Bill
3 Years Ago
Newest shader again for debug
3 Years Ago
merge from performance_sampling (fixes)
3 Years Ago
manifest rebuild - build times
3 Years Ago
merge from /main/p17_muzzle_fix
3 Years Ago
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3 Years Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
3 Years Ago
glock 3p reload sound fix
3 Years Ago
Merge from main -> performance_sampling
3 Years Ago
...
3 Years Ago
Fixed blur and masking artefacts
3 Years Ago
Checksum / hash baseline work
3 Years Ago
fix 3p missing muzzle flash
3 Years Ago
Move attachment item slots closer together in UI
3 Years Ago
GameUI.Inventory
3 Years Ago
Favourited Servers and Resizing for 720p base scaling
3 Years Ago
Merge from main -> global_networking
3 Years Ago
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3 Years Ago
IsControllingPet() now works client & server. Only allow harness access/linking when not currently controlling a pet.
3 Years Ago
Decal texel density improvement
3 Years Ago
Adding News and Play buttons
3 Years Ago
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3 Years Ago
Decal cleanup
3 Years Ago
merge from main
3 Years Ago
Turned Blackjack max initial bet into a convar, blackjackmachine.maxbet. Minimum 25. Maximum 1,000,000. Default 500.
3 Years Ago
Prevent players from using the wire tool to hook up to the caboose light switches etc
3 Years Ago
Added costs for split/double down/insurance moves to the input UI
3 Years Ago
Minor formatting fix
3 Years Ago
Limit the maximum initial bet in Blackjack to 500 scrap. Without a max, players could amass an exponential fortune very quickly from a few all-in games, which seemed a little dangerous (although of course the potential to LOSE a fortune is also there). You can still split and double down for a potential maximum bet of up to 2000.
3 Years Ago
Rule changes per feedback on what's most standard: - Allow doubling down after splitting - Don't allow further hits after doubling down
3 Years Ago
Fixes for Blackjack with multiple players: - Fixed more game leaving bugs. - Fixed turn timer not resetting correctly for everyone after the betting phase if there are multiple players. - Fixed turn timer sometimes showing the wrong player's timer. - Since it's everyone's turn at once in Blackjack, it was making all the player widgets show green, which was just confusing. Changed Blackjack to only show the local player in green.
3 Years Ago
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
3 Years Ago
Much better handling (and bug fixes) of multiple-player Blackjack games where one player's turn times out or they leave. A few further improvements still coming.
3 Years Ago
Reapply TimelineConvarController