121,615 Commits over 4,048 Days - 1.25cph!
Fixed item light indicator staying on after removing attachment while light is on
BlackjackController compile fix
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
If the player splits aces, they can't hit again, they just get their two extra cards
Disable temp testing cards
Fixed players being able to stack more than the usual scrap max by adding scrap to a card game's storage and then dismounting
Remove some framerate cap logs
Removed fast database mode
Redo queuing to make it consistant
Ensure server doesn't get queued multiple times per refresh
Prioritized queue system
Merge Caboose -> Main. Added Split support to Blackjack. Adds updated Caboose environment work.
Another formatting edit, getting things to fit better on the widget
Play widget can now show all possible separate bets per player - base, split, and insurance. Fixed a winnings payout bug.
Industrial crafter greybox setup
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Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
Added extinguish and ignite sfx to skull fire pit
industrial crafter test mesh
Fix split result showing as Loss instead of None when not used
Show winnings as a value minus the amount paid in
If the player already has a 100% optimal result, end their turn. There's no point asking if they're like to hit on 21
Adjust how the results text displays scrap won
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Merge from beltbar_improvements
Fixed player widget card layout issue
Adjusted flashlight icon, now sits behind weapon icon
Split result text for the main UI
Fix swapping weapon attachments while an attached light was active leaving the icon on incorrectly
Small monitors can now display results for two hands at once (splits)
Fix compile for now, just need to sort out the round result text
Prioritize querying servers that have not being queried before
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Adding support for multiple results per player WIP. Who would have thought a card game would exist where each player can have more than one result per round? Yet here we are.