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126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Cherrypick 81122 to NMS. Fixes chair showing as mountable when it has no valid dismount.
2 Years Ago
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
2 Years Ago
cherrypicking 81009 - disable easter
2 Years Ago
Cherrypicking 81009 - disable easter
2 Years Ago
updated office elevator cabin call call buttons
2 Years Ago
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2 Years Ago
OnDestroy() not Destroy()
2 Years Ago
Fix spawn groups not being removed from SpawnHandler when destroyed
2 Years Ago
Range indicator
2 Years Ago
Fade the damage indicator in and out a bit more
2 Years Ago
UI damage indicator
2 Years Ago
Reinstate changes that 80221 merge ("merge from gameplay_metrics") accidentally stomped. Client and Server ValidDismountPosition calls now match exactly again. Also using discards ("_") instead of creating a Collider for some TestNoClipping calls.
2 Years Ago
Merge from nuclear_missile_silo
2 Years Ago
Merge from main
2 Years Ago
Add 'radial_menu_mode' convar Add option to change radial menu from hold to toggle mode so it works on trackpads
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix pumpkin being equipped on head when you right click it from inventory
2 Years Ago
▊▌▍ '▋▅▇▄▄█_▍▉█_█▊▍▄▊' ▉▉▍▄▇▆▇▊ ▇▌▊ ▌▊▄▋▉▅▆▋▇▍ (▆▅▌'▆ ▆▆▋▄▋ ▆▉'▇ ▌█▍▄▌▆▉▊▄ ▌▉▇▅)
2 Years Ago
Added a detailed exterior culling volume / this will cull the exterior of silo when you are inside the tunnels
2 Years Ago
Accidently put #if UNITY_EDITOR instead of reverse
2 Years Ago
Only developers & admins can use 'graphics.itemskins' to disable workshop skins
2 Years Ago
Updated elevator cabin mesh to support the new buttons
2 Years Ago
Moved a few props that you could get stuck on
2 Years Ago
Moved ground_junk_straight_b and ground_junk_straight_c props to the caboose folder since those prefabs were made specifically for the Caboose and didn't work with culling volumes due to using LODGroup Created new variants of the ground_junk_straight_b and c and added RendererLOD to them Replaced the old prefabs in the scene with the new ones Replaced some other props that used LODGroup Scene2prefab
2 Years Ago
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2 Years Ago
unlock_all_skins disabled by default convar no longer saved (so it resets to false default)
2 Years Ago
Tweaked radio tower mesh Added ladder trigger to the radio tower Scene2prefab
2 Years Ago
Add menu option for to toggle using steam nicknames for friends
2 Years Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
2 Years Ago
Changed bulletin board glass material to a decal to fix lighting glitches
2 Years Ago
Fix escaping in JSON serialization
2 Years Ago
Merge from Main
2 Years Ago
Finished splitting off all large culling volumes Scene2prefab
2 Years Ago
Merge from experimental
2 Years Ago
Merge from main
2 Years Ago
Merge from main (previous attempt failed to include a few moves)
2 Years Ago
Merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Fixed terrain poking through garage door Added road connection near garage door Scene2prefab
2 Years Ago
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2 Years Ago
resized building skin atlases to 2048 max. enabled crunch compression
2 Years Ago
UI RC
2 Years Ago
higher quality conditional wall corner meshes
2 Years Ago
merge from silo/ai
2 Years Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
2 Years Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
2 Years Ago
s2p.
2 Years Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
2 Years Ago
merge from main/scientist_nvgm