reporust_rebootcancel

126,651 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Different rocket crosshairs hooked up
2 Years Ago
Attack heli UI functional compass. Compass shader now supports custom offset, enabling compass UI with varied aspect ratio.
2 Years Ago
Fixed missing fire damage and heat triggers. NMS S2P
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Reduce the range Rust+ cameras can see players from Only allow Rust+ cameras to see names of players close to the camera Convars to control the above ranges Remove separate ray material for players
2 Years Ago
Splat tweaks in an attempt to make the paths within the monument more readable Attempt at fixing water disappearing when leaving terrain triggers Blocked off parts of the hatch mechanism with invisible blockers to prevent players from jumping inside the gap while it's opening where they could get stuck Added a terrain trigger to the bottom of the hatch mechanism just in case they happen to go in Scene2prefab
2 Years Ago
merge from main
2 Years Ago
merge from right_click_pumpkin_fix
2 Years Ago
merge from radial_menu_toggle_mode
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
full manifest update
2 Years Ago
Repainted the blend map in an attempt to fix floating objects and gaps in rocks near the edges of the monument Painted terrain alpha near the closed off entrance to the bunker to fix terrain poking through it Shifted some objects that were floating Moved terrain trigger near the NMS exit. This should hopefully stop players from getting killed by the terrain Scene2prefab
2 Years Ago
rf transmitter vm admire anim and updated anim controller
2 Years Ago
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2 Years Ago
Moved fences near one of the houses to allow for players passing through Deleted z-fighting decal in the office room Made one of the exit door static and added some props around it to make it clear it does not open
2 Years Ago
cherrypicking 81128
2 Years Ago
added more loops to warhead cones so they smooth nicer on LOD0
2 Years Ago
fixed elevator cabin button travel
2 Years Ago
merge from itemskins_convar_restrict
2 Years Ago
cherrypicking 81128
2 Years Ago
Added wood braces to the adobe skin interior walls
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from main
2 Years Ago
Cherrypick 81122 to NMS. Fixes chair showing as mountable when it has no valid dismount.
2 Years Ago
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
2 Years Ago
cherrypicking 81009 - disable easter
2 Years Ago
Cherrypicking 81009 - disable easter
2 Years Ago
updated office elevator cabin call call buttons
2 Years Ago
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2 Years Ago
OnDestroy() not Destroy()
2 Years Ago
Fix spawn groups not being removed from SpawnHandler when destroyed
2 Years Ago
Range indicator
2 Years Ago
Fade the damage indicator in and out a bit more
2 Years Ago
UI damage indicator
2 Years Ago
Reinstate changes that 80221 merge ("merge from gameplay_metrics") accidentally stomped. Client and Server ValidDismountPosition calls now match exactly again. Also using discards ("_") instead of creating a Collider for some TestNoClipping calls.
2 Years Ago
Merge from nuclear_missile_silo
2 Years Ago
Merge from main
2 Years Ago
Add 'radial_menu_mode' convar Add option to change radial menu from hold to toggle mode so it works on trackpads
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix pumpkin being equipped on head when you right click it from inventory
2 Years Ago
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2 Years Ago
Added a detailed exterior culling volume / this will cull the exterior of silo when you are inside the tunnels
2 Years Ago
Accidently put #if UNITY_EDITOR instead of reverse
2 Years Ago
Only developers & admins can use 'graphics.itemskins' to disable workshop skins
2 Years Ago
Updated elevator cabin mesh to support the new buttons
2 Years Ago
Moved a few props that you could get stuck on
2 Years Ago
Moved ground_junk_straight_b and ground_junk_straight_c props to the caboose folder since those prefabs were made specifically for the Caboose and didn't work with culling volumes due to using LODGroup Created new variants of the ground_junk_straight_b and c and added RendererLOD to them Replaced the old prefabs in the scene with the new ones Replaced some other props that used LODGroup Scene2prefab
2 Years Ago
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2 Years Ago
unlock_all_skins disabled by default convar no longer saved (so it resets to false default)