126,651 Commits over 4,109 Days - 1.28cph!
Different rocket crosshairs hooked up
Attack heli UI functional compass. Compass shader now supports custom offset, enabling compass UI with varied aspect ratio.
Fixed missing fire damage and heat triggers.
NMS S2P
merge from nuclear_missile_silo
Reduce the range Rust+ cameras can see players from
Only allow Rust+ cameras to see names of players close to the camera
Convars to control the above ranges
Remove separate ray material for players
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Splat tweaks in an attempt to make the paths within the monument more readable
Attempt at fixing water disappearing when leaving terrain triggers
Blocked off parts of the hatch mechanism with invisible blockers to prevent players from jumping inside the gap while it's opening where they could get stuck
Added a terrain trigger to the bottom of the hatch mechanism just in case they happen to go in
Scene2prefab
merge from right_click_pumpkin_fix
merge from radial_menu_toggle_mode
merge from nuclear_missile_silo
Repainted the blend map in an attempt to fix floating objects and gaps in rocks near the edges of the monument
Painted terrain alpha near the closed off entrance to the bunker to fix terrain poking through it
Shifted some objects that were floating
Moved terrain trigger near the NMS exit. This should hopefully stop players from getting killed by the terrain
Scene2prefab
rf transmitter vm admire anim and updated anim controller
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Moved fences near one of the houses to allow for players passing through
Deleted z-fighting decal in the office room
Made one of the exit door static and added some props around it to make it clear it does not open
added more loops to warhead cones so they smooth nicer on LOD0
fixed elevator cabin button travel
merge from itemskins_convar_restrict
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Added wood braces to the adobe skin interior walls
merge from nuclear_missile_silo
Cherrypick
81122 to NMS. Fixes chair showing as mountable when it has no valid dismount.
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
cherrypicking
81009 - disable easter
Cherrypicking
81009 - disable easter
updated office elevator cabin call call buttons
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OnDestroy() not Destroy()
Fix spawn groups not being removed from SpawnHandler when destroyed
Fade the damage indicator in and out a bit more
Reinstate changes that
80221 merge ("merge from gameplay_metrics") accidentally stomped. Client and Server ValidDismountPosition calls now match exactly again.
Also using discards ("_") instead of creating a Collider for some TestNoClipping calls.
Merge from nuclear_missile_silo
Add 'radial_menu_mode' convar
Add option to change radial menu from hold to toggle mode so it works on trackpads
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Fix pumpkin being equipped on head when you right click it from inventory
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Added a detailed exterior culling volume / this will cull the exterior of silo when you are inside the tunnels
Accidently put #if UNITY_EDITOR instead of reverse
Only developers & admins can use 'graphics.itemskins' to disable workshop skins
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Updated elevator cabin mesh to support the new buttons
Moved a few props that you could get stuck on
Moved ground_junk_straight_b and ground_junk_straight_c props to the caboose folder since those prefabs were made specifically for the Caboose and didn't work with culling volumes due to using LODGroup
Created new variants of the ground_junk_straight_b and c and added RendererLOD to them
Replaced the old prefabs in the scene with the new ones
Replaced some other props that used LODGroup
Scene2prefab
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unlock_all_skins disabled by default
convar no longer saved (so it resets to false default)