reporust_rebootcancel

129,078 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Experiments
2 Years Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
2 Years Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
2 Years Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
2 Years Ago
Better torch phrases
2 Years Ago
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2 Years Ago
▇█▆ ▊▉▇▅▉▅▉▇▇▉▉▍▋▍▌▅█▊▉▉ ▌█▇▍▋▍ ▍▉▌ █▊▅▅▆▉▌▆▇▆▄▉▌ ▆▍█▋▅▊▇ ▉▅ ▆▋▍█▆▆█▇. ▊▅▍█▌▍▇▋ █▇▄▌▅█▉ ▄▄▅▇█▄▋▇ ▆▇▇ ▇█▆▌▇▊▌ ▍▉ ▌▉▇▇▄'▄ ▍▋▆▆▊▄▌▅▍ ▇▄▌▍▇▍▋ ▋▅▉▉▍ ▉▉▄▇ ▄▆▍ ▋▉▊ ▌▆█▅▍▅ ▍▊ ▆▉▇ ▇█▇▌▌▉ ▊▄▋▆▌█▅. █▅▆ ▍▊▋▌█▇▋ ▆▉▉ ▆▍▊▌█▆▄▊ ▅▄▋.
2 Years Ago
Minecart icon
2 Years Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
2 Years Ago
▅▋▄▇▌▅█▉ █▇▍▊▇. █▋ ▍█▅▍ ▅▌▅▉ ▋▌█▋ ▄▆▅▇ ▆▄█▅▍▇█▌ (▌.▋. ▉▉▌▊ ▍▍▇▅▇▍▉▅ ▍▄ ▄▅▇▉▇▇█ ▇▆▍▊▉▍▇) ▌▊▍▇▄ █▇▉'▊ ▄▌▉█ ▍▌▆▋ ▅▅▇▄ ▋▍▍ █▉▆▆▇▌. ▄▇▄▄▆ ▋▄ ▆▄▉▋▉█▆▊▌▍▉.
2 Years Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
2 Years Ago
Added Dracula Mask model/materials
2 Years Ago
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
2 Years Ago
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2 Years Ago
Merge from /main/shader-std2decal-extended
2 Years Ago
Fixed decal layer order in inspector
2 Years Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
2 Years Ago
Updated HuntingTrophy_Large with lods Updated HuntingTrophy_Small with lods Moved some files around Added HuntingTrophy_fish
2 Years Ago
Re-added PlanarReflectionCamera to MainCamera prefab
2 Years Ago
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2 Years Ago
cherry picked 88250
2 Years Ago
merge with main
2 Years Ago
merge with main 2
2 Years Ago
Moved Detail Layer to below Decals and fixed decal tangent-space normals
2 Years Ago
added initial kick anim to player animator, added anim for frontier doors & animator (linked this in frontier doors prefab)
2 Years Ago
Added "Apply Vertex Alpha AO" option to blend4way shaders
2 Years Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
2 Years Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
2 Years Ago
fix tests
2 Years Ago
more mirror wip working out blend layer
2 Years Ago
HuntingTrophy_Large lods HuntingTrophy_Small lods
2 Years Ago
Slightly tweaked entrance terrain to fit the second entrance variant
2 Years Ago
Fixed specular version of blend layer
2 Years Ago
Fixed "Apply Vertex Color" toggle not working in "Rust/Standard Blend Layer" shader
2 Years Ago
navmesh issue debugging
2 Years Ago
Added UV2 option to detail blend mask UV Set and set it as default
2 Years Ago
Added base layer occlusion and detail blend layer; updated shader inspector
2 Years Ago
Setup Bath Tub Planter Folder Structure Added Bath Tub Planter Textures, Materials, FBX, GIB FBX, COL FBX Setup Basic Bath Tub Planter Prefab Setup Bath Tub Planter Materials, LODS, GIBS
2 Years Ago
Testing out storing a user id in a skull item as well as the name
2 Years Ago
Delete the empty gibs mesh, we'll just use the full gibs Icon
2 Years Ago
Allow additional leeway in the IsVisible check distance due to situations where we allow the entity's collider to extend beyond the entity's bounds
2 Years Ago
Splashable, igniteable, gibs, condition, save/load
2 Years Ago
Updated the URL on OBB.Trace to a new working one - SIGGRAPH has moved it. I thought Cool URIs Don't Change :(
2 Years Ago
Update FP.BurstCloth with a bunch of constraint logic changes Re-tweak all materials since the update has different parameters now Fix ghost costume bones being out of order (breaks sibling constraints!)
2 Years Ago
Initial torch implementation
2 Years Ago
Reinstate IsVisible changes
2 Years Ago
Added support for frontier door to open in both directions based on what side the player is on
2 Years Ago
missing file
2 Years Ago
more frame wip
2 Years Ago
Manifest, id fixes Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door Added a player inventory config for testing