121,612 Commits over 4,048 Days - 1.25cph!
doors missing colliders
some cleaning up of the subway entrance prefab dressing
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Merge from main -> global_networking
Removed old environment fish
▉▋▇▅▄ ▊█▋▋▊▉▉▊▋_▇▉█▆▋▌▄ ▄▉▇ ▍▌▊██▅▄▉▋_▄▋▊▉▇▅▊█▅▆▆▍▄ ▉▆ ▉▄▉▇▌▇▋ █▅▄ ▆▅▍▄▆▊▉▄▋▉ ▄▊▍▅▅▄█.
▍▋▇▇▌▆█▌.
made an emissive map for office_vents set
some scene tweaks
resize warehouse door texture to 2048
new texture sets
interior dressing
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▆▌█▍▉ ▌▍▋█▍ ▆▋▋▉▇, ▆▆▄█▍▋ ▊▍▌▍█ ▄▆ ▋▄ █▍▋ ▋▆▆▆ ▉█▍▋ ▇▉ ▅▊▆ ▅▄▊▋█▌
▆▆▄▉▊▅▄ ▋▆▅▋▅▇▉▍ ▄█▌▇
▅█▅▉▅
Cherry pick
75588 (wrong branch)
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Fixed non-lodded pipe in supermarket
Fixed non-lodded broken tiles in gas station
HLOD meshes now get culled as part of the occlusion culling system
Caboose lights turn off when no players are nearby
Can right click attachments onto held weapon
Block equipping broken attachments onto weapons
Can drag attachments directly onto weapons to swap them
Fixed some missing structures in water treatment plant
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Don't show caboose/wagon/etc health when on the caboose/wagon/etc
LightGroupAtTime now supports renderers with multiple emissive materials
▄▉▍▉▋▇▇▅▅ ▄█▇▊▇▌█ ▉▇▉█ ▄▄▍▉▉ ▍▍▉▄▌█▋▊ + ▌▄▊▆▊█▅▌ (▊▉▅▅█ ▆▉▅▅)
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█▊▌▌▇▊▍▊ ▋▍▆▄ + ▊▌▋▉▆▉█▆▊ ▇█▉▆▍▇ ▊▆█ ▇▍█▌▍▉▋▊ ▍█▉.
Merge from halloween2022/mine_tnl_pooling
Fix deployed boom boxes throwing errors during demo playback
Setting up caboose lights. Fixed some candle and blackjack lights that had ended up in a different location to their objects
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▋▄▉▍▆▌▍▅▊ ▊▊▄█▅█▍█ ▍▅▋ █▅▍█▇▅▊▅ (▋▅▄▉▌ ▉▌▅▇)
Renames for clarity
Fixed arm meshes not being marked as update when offscreen