reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Cine material updates, scene backup
2 Years Ago
merge from main
2 Years Ago
merge from world_models
2 Years Ago
merge from double_saddle
2 Years Ago
worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
2 Years Ago
Additional profiling
2 Years Ago
Updated Shotgun World Model Textures
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
merge from main
2 Years Ago
merge from alternate/swap
2 Years Ago
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2 Years Ago
Merge from Main
2 Years Ago
building blocks colliders padding
2 Years Ago
More backups
2 Years Ago
Show rocket ammo type in the gunner's UI
2 Years Ago
Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
2 Years Ago
Calculate the heli rocket hit pos a bit more accurately
2 Years Ago
Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
2 Years Ago
Cine materials backup
2 Years Ago
Removed some old code
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Backups
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Eliminate the 200ms tape recording playback delay entirely, for any recordings. Shorten the cassette-recorder-rewind sound instead, so that it ends marginally before the 3 second mark where recording starts, no longer contaminating the recording.
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Safer start time
2 Years Ago
Handle cassette recorder recordings that are shorter than 200ms
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Subtract 80755: "merge from shopfront_exploit_2". Fixes NRE in MoveToContainer
2 Years Ago
...
2 Years Ago
Removed ocean colliders. Fixed projectile bugs and various bugs created by removing ocean colliders.
2 Years Ago
Minor fixes and tweaks
2 Years Ago
Htrace test
2 Years Ago
nuclear missile silo sounds nuclear missile silo ambience and reverb zones scene2prefab
2 Years Ago
Portacabin roof tweaks Radio tower progress Scene2prefab
2 Years Ago
Small lighting prefab fix.
2 Years Ago
Warhead area lighting tweaks. Warhead emissive wrap clamped against MIP bleed. Tweak on warhead material emissive and AO params. Texture size optimizations.
2 Years Ago
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2 Years Ago
collision tweaks
2 Years Ago
nuclear_warhead model, materials, collision, created rough prefab. Textures currently set to 4k but can be set to 2k
2 Years Ago
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
2 Years Ago
Remaining lighting prefab tweaks from the list. Adjusted LOD distances with future cull volumes in mind.
2 Years Ago
Change GameTip sorting order so it can show on top of the map now Show a toast message when trying to place more markers than allowed
2 Years Ago
Fixed file_cabinet_b's broken shadow proxy.
2 Years Ago
Fixed subsurface mask transitions and related sharpness problems + early out / opts
2 Years Ago
updating gib scripts on prefabs