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124,318 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Added Empty Pistol Ammo Box Prefab Added Half Full Pistol Ammo Box Prefab
2 Years Ago
Fixed blocked door in one of the newly accessible buildings Scene2prefab
2 Years Ago
Opened up the exterior buildings a bit more and added dressing to the now accessible rooms Tweaked portacabin materials to make the stand out a bit more from arctic ones Added vinyl floor texture
2 Years Ago
Setup Pistol Ammo World Model Prefabs/Folders/Materials/Textures/Models/Colliders Created Different Material Variations for Pistol Ammo World Model - Standard/Incendiary/High Velocity Assigned Pistol Ammo World Model Prefabs to Pistol Ammo Item Prefabs
2 Years Ago
recycler animation set up in unity
2 Years Ago
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2 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
2 Years Ago
scene, s2p.
2 Years Ago
Expanded AI_MiddleMiddle AIZ to include new corridor area. Added move & cover point data. Updated AI prefab.
2 Years Ago
Enable NMS hatch hurt trigger only while the hatch is closing. S2P on NMS scene.
2 Years Ago
Add support to EntityFlag_Toggle for a "notFlag" - a flag that must NOT be set for the toggle to be on.
2 Years Ago
Cherry-pick 78925 - EntityFlag_Toggle Any/All feature
2 Years Ago
slight improvements to the interior side of brutalist skin wall, overall less contrast to the outside wall
2 Years Ago
Updated AI prefab to point spawners to new NVG variant scientists
2 Years Ago
Added ScientistNPC_Roam_NVG_Variant variant prefab. Added an additional NVG loadout with LR300 to match other scientist possible loadouts.
2 Years Ago
merge from main
2 Years Ago
merge from nickname_option_menu
2 Years Ago
merge from save_load_sign
2 Years Ago
changed damage type and script on hatch to kill
2 Years Ago
disabled pile of crates that was left visible over burn pile S2P
2 Years Ago
fixed static security door shadow proxy mesh transform differing from visual mesh
2 Years Ago
Added HLOD to NMS scene S2P
2 Years Ago
added some HLOD tags to some props, tweak o some props distance culling
2 Years Ago
Diesel engine files update
2 Years Ago
Quarry Deployable -Attached the engine to the quarry deployable prefab -Reformed some parts to align with the engine -Fixed some flaws in the mesh -Dilation and texture background average color -Enabled crunch compression for the textures
2 Years Ago
Additional client-side visible changes on the heli when in a safe zone
2 Years Ago
Fixed some of the small monitor UI clipping
2 Years Ago
Prevent using attack heli guns in safe zones
2 Years Ago
Missile pods now show damage texture
2 Years Ago
Attack heli gib behaviour improvement
2 Years Ago
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2 Years Ago
Split staging into two seperate projects
2 Years Ago
Fix server compile
2 Years Ago
Remove unused prefab on AH
2 Years Ago
Remove unused cannon turret prefab
2 Years Ago
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
2 Years Ago
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2 Years Ago
Clamp gunner input angles again on the server side
2 Years Ago
RefreshGunState fix double-up
2 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
2 Years Ago
Added a connecting room between the airlock and admin office to make the level a bit less linear Made an attempt at fixing terrain violation near the exit
2 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
2 Years Ago
Updata protos with default TOD value for backwards compatibility
2 Years Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
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2 Years Ago
Finished adding interior lights to culling volumes Opened up one of the hangars and addded dressing Added minor dressing to the exterior Fixed "missing level of detail" error message by removing static foliage from a list of culled objects Slightly tweaked the NMS postprocess Scene2prefab
2 Years Ago
Fix team aggregates & pooling for it
2 Years Ago
rf transmittor admire second pass
2 Years Ago
some uv mapping improvements to brick window bars