134,347 Commits over 4,293 Days - 1.30cph!

3 Years Ago
Remove old "windmill_main" model from windmill
3 Years Ago
Enable GPU instancing on windmill material Use total scale of mesh instead of only localScale of renderer gameobject
3 Years Ago
Merge from water5_final
3 Years Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
3 Years Ago
Merge from diversuit
3 Years Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
3 Years Ago
Fixed Cliff_LOD shader pragmas
3 Years Ago
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
3 Years Ago
Cherry picked: 83457 Fixed deferred decal lighting 83538 Added fresnel-style emission fade option to "Rust/Standard"
3 Years Ago
Merge from ferry_terminal
3 Years Ago
Cherry picked 83381 Fixed post-merge bug causing overall lightness to increase 83382 Fixed post-merge bug grey box around inventory playermodel 83383 Fixed subtle faceted lighting in player preview 83385 Cherry picked 83367 and repplied to new backend
3 Years Ago
Cherry picked 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
3 Years Ago
Merge from water5_final
3 Years Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
3 Years Ago
Added an anim curve to remap turn pose average
3 Years Ago
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper Largely untested, needs more deployable work to verify
3 Years Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
3 Years Ago
Add turn pose lerp speed and maxaverge functionality
3 Years Ago
merge from main -> global_networked_bases
3 Years Ago
Fixed rotation of certain entities being incorrect Removed useless Dictionary<NetworkableId,GlobalEntityData>
3 Years Ago
merge from main
3 Years Ago
merge from bear main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
3 Years Ago
Merge from main
3 Years Ago
Batching fix for parented entities
3 Years Ago
Log warning when ItemSkin.icon is unset instead of failing the build
3 Years Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
3 Years Ago
Tugboat manifest stuff
3 Years Ago
Updated socket names
3 Years Ago
Added sockets for the other two doorways
3 Years Ago
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
3 Years Ago
Test map spawn point edit to support tugboat testing
3 Years Ago
Added support for deploying doors of any type on the tugboat
3 Years Ago
Merge from ferryterminal_media
3 Years Ago
- Set up new tugboat doors to be the tugboat's doors - Buoyancy adjustment, mainly to better serve ladder use
3 Years Ago
Added ladder volumes for the new external ladders
3 Years Ago
Updated my controls convex collider to better fit the new design from Damian
3 Years Ago
Added new controls model + basic setup
3 Years Ago
Fixed tugboat controls mesh actually having a second duplicate of the mesh way off the grid
3 Years Ago
Set up additional railing colliders for Tugboat. Mid level, top level, and stairs.
3 Years Ago
Removed tugboat_a_driveable, swapped in tugboat_a_interior
3 Years Ago
Temp prefab with gunrack lighting setup Optimized wallracklight textures New flare type
3 Years Ago
Fixes for client only & server only errors
3 Years Ago
Additional build options to allow walking away from PC - Windows Client + Client Bundles - Windows Server + Server Bundles - Windows Client + Server + Bundles
3 Years Ago
Tugboat mesh progress
3 Years Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header
3 Years Ago
Enable instanced rendering on sam sites & windmills (using static mesh instead of skinned)