userandererandrecancel

12,290 Commits over 3,653 Days - 0.14cph!

10 Years Ago
OSX Build
10 Years Ago
Removed SteamNative from build scripts
10 Years Ago
Fixed linker names in RustNative.bundle
10 Years Ago
Fixed dylib linker names on OSX
10 Years Ago
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10 Years Ago
Fixed error in the menu background scene
10 Years Ago
Updated RustNative Protocol++ (network + save)
10 Years Ago
Removed SteamNative from my copy script
10 Years Ago
OSX Build
10 Years Ago
Added missing #pragma once to noise header files
10 Years Ago
Removed FastMath flags from RustNative
10 Years Ago
Made players walk and sprint slower backwards than forwards Slightly nerfed jumping on slopes (last ground speed = max air speed) Fixed that the landing head bob was being played when leaving water
10 Years Ago
Fixed jump-climb exploit
10 Years Ago
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10 Years Ago
Time of Day update to 2.3.0 prerelease 3
10 Years Ago
Made god rays utilize depth values again (Petur... stahp)
10 Years Ago
Time of Day update to 2.3.0 prerelease 2
10 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
10 Years Ago
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
10 Years Ago
Sky prefab tweaks
10 Years Ago
Time of Day update to 2.3.0 prerelease 1
10 Years Ago
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
10 Years Ago
Tweaked player movement (mainly animation events and jump conditions)
10 Years Ago
Fixed missing skinned mesh renderer reference on hazmat_pants
10 Years Ago
Deleted some name conflict files that never should have been committed Updated Steamworks.NET native library platform settings
10 Years Ago
Made the config file load on startup
10 Years Ago
Made player ragdoll ignore collisions with player movement
10 Years Ago
Made ragdolls ignore player collision (for real this time)
10 Years Ago
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
10 Years Ago
Updated physics collision matrix Made ragdolls ignore player collision Properly set terrain physic material to fix slippery ragdolls
10 Years Ago
Set max terrain pixel error at lowest setting to 100
10 Years Ago
Fixed friction in character controller sometimes being wrong Fixed landing event not being fired when landing on a slope
10 Years Ago
Added nerfed jumping when on sliding ground (helps when you got stuck) Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab) Tweaked capsule collider height values on the player movement prefab
10 Years Ago
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
10 Years Ago
Updated TestLevel
10 Years Ago
Time of Day update to 2.2.1 prerelease 4
10 Years Ago
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting) Added sliding and swimming property to player movement for better checks for those states
10 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
10 Years Ago
Time of Day update to 2.2.1 prerelease 3
10 Years Ago
Improved terrain height mountain blending Improved underwater topology Changed hill / lake noise parameters Slightly increased valid range of the terrain feature scale Protocol++ (network + save)
10 Years Ago
Tweaked rock_13 slope offset to make their placement less floaty
10 Years Ago
Added basic flee behaviour
10 Years Ago
Added graphics.fov to PlayerEyes again
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
10 Years Ago
Giving continuous collision detection for character movement a try
10 Years Ago
Fixed that some view models would cast shadows onto the world
10 Years Ago
Fixed that rock_01 was sometimes spawned midair Removed redundant flip option from rock_08
10 Years Ago
Made event schedule only execute on server
10 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)