userandererandrecancel

12,327 Commits over 3,653 Days - 0.14cph!

10 Years Ago
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10 Years Ago
Time of Day update to 2.3.0 prerelease 3
10 Years Ago
Made god rays utilize depth values again (Petur... stahp)
10 Years Ago
Time of Day update to 2.3.0 prerelease 2
10 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
10 Years Ago
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
10 Years Ago
Sky prefab tweaks
10 Years Ago
Time of Day update to 2.3.0 prerelease 1
10 Years Ago
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
10 Years Ago
Tweaked player movement (mainly animation events and jump conditions)
10 Years Ago
Fixed missing skinned mesh renderer reference on hazmat_pants
10 Years Ago
Deleted some name conflict files that never should have been committed Updated Steamworks.NET native library platform settings
10 Years Ago
Made the config file load on startup
10 Years Ago
Made player ragdoll ignore collisions with player movement
10 Years Ago
Made ragdolls ignore player collision (for real this time)
10 Years Ago
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
10 Years Ago
Updated physics collision matrix Made ragdolls ignore player collision Properly set terrain physic material to fix slippery ragdolls
10 Years Ago
Set max terrain pixel error at lowest setting to 100
10 Years Ago
Fixed friction in character controller sometimes being wrong Fixed landing event not being fired when landing on a slope
10 Years Ago
Added nerfed jumping when on sliding ground (helps when you got stuck) Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab) Tweaked capsule collider height values on the player movement prefab
10 Years Ago
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
10 Years Ago
Updated TestLevel
10 Years Ago
Time of Day update to 2.2.1 prerelease 4
10 Years Ago
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting) Added sliding and swimming property to player movement for better checks for those states
10 Years Ago
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
10 Years Ago
Time of Day update to 2.2.1 prerelease 3
10 Years Ago
Improved terrain height mountain blending Improved underwater topology Changed hill / lake noise parameters Slightly increased valid range of the terrain feature scale Protocol++ (network + save)
10 Years Ago
Tweaked rock_13 slope offset to make their placement less floaty
10 Years Ago
Added basic flee behaviour
10 Years Ago
Added graphics.fov to PlayerEyes again
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
10 Years Ago
Giving continuous collision detection for character movement a try
10 Years Ago
Fixed that some view models would cast shadows onto the world
10 Years Ago
Fixed that rock_01 was sometimes spawned midair Removed redundant flip option from rock_08
10 Years Ago
Made event schedule only execute on server
10 Years Ago
Removed client.farclip (is now graphics.drawdistance) Removed client.fov (is now graphics.fov)
10 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
10 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
10 Years Ago
Added case insensitive String.Compare extension method Did Tools -> Update Prefab Names
10 Years Ago
Added new spawn filter category: topology Fixed ores and northern field trees spawning on mountain summits Allowed trees to spawn on mountains, as long as they're not high enough for snow Re-added rock clutter on dirt Increased the number of bushes in open fields
10 Years Ago
Updated native plugins Terrain heightmap feature size scales with inverse of frequency Terrain heightmap generation now supports per-biome settings (will be useful in the future) Tweaked biome distributions Improved biome transitions Tweaked terrain splatmap Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments) Protocol++ (this means servers have to restart - you can stop asking me now)
10 Years Ago
Removed flto flag from build definitions (were only added for testing purposes, shouldn't have been committed)
10 Years Ago
Added composite noise, tweaked simplex noise normalization
10 Years Ago
Made noise code file names uppercase, to be consistent with Diogo's naming convention
10 Years Ago
Fixed typo that led to discontinuity in 2D simplex noise Cleaned up code
10 Years Ago
Fixed some possible warnings in math.hpp, made floor respect the zero
10 Years Ago
Moved all custom math to its own namespace
10 Years Ago
Made OSX plugin bundles only get distributed with OSX builds
10 Years Ago
Changed the simplex noise implementation to a port from GLSL that's a little more sane