193,864 Commits over 4,079 Days - 1.98cph!

5 Months Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
5 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
5 Months Ago
Manifest
5 Months Ago
Codegen
5 Months Ago
Merge from main, resolve conflicts.
5 Months Ago
Merge from main, resolve conflicts.
5 Months Ago
Cherrypick era convar after merge
5 Months Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
5 Months Ago
merge from main -> primitive_gm
5 Months Ago
Codegen
5 Months Ago
merge from primitive
5 Months Ago
Manifest
5 Months Ago
Deleted unused battering ram door prefab and old ballista models
5 Months Ago
merge from main
5 Months Ago
merge from Medieval_Barricade
5 Months Ago
merge from ai_patrol_heli_opti
5 Months Ago
merge from baseball_bat_description
5 Months Ago
merge from accessibility_block_movementy_inventory
5 Months Ago
merge from t1_smg_clipping_issues
5 Months Ago
manifest
5 Months Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
5 Months Ago
Backups
5 Months Ago
primitive -> Aux2
5 Months Ago
Removed second realmed removed incase thats the issue as well
5 Months Ago
primitive -> Aux2
5 Months Ago
Hopefully prevent battering ram door from bricking Aux2
5 Months Ago
Merge from cmBrainEnabled
5 Months Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
5 Months Ago
December 2024 poster backups
5 Months Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
5 Months Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
5 Months Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
5 Months Ago
Merge from primitive
5 Months Ago
Another attempt to fix the player corpse not implemented exception
5 Months Ago
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5 Months Ago
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5 Months Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
5 Months Ago
Backups
5 Months Ago
Fixed case where player could hit their own shield with melee weapons
5 Months Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
5 Months Ago
merge from main
5 Months Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
5 Months Ago
merge from icon_picker
5 Months Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
5 Months Ago
Ballista constructable ground watch
5 Months Ago
Merge from main
5 Months Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
5 Months Ago
weapon camera clipping fixes
5 Months Ago
When generating covers, automatically delete previously spawned sub monuments
5 Months Ago
primitive -> Aux2