200,673 Commits over 4,171 Days - 2.00cph!
Tweaks to peacekeeping AI.
no throwing items while head is under water as they'd move at 1 foot/sec anyway
adjusted underwater view distances
Updated underwater rock formation prefab and scene
Footsteps are quieter when crouching
Knowledger overlay (V) sorts entities by distance, has higher refresh rate
Role assignment toggle fixes
In editor, don't load the building definitions if we're starting on a game level, but the level doesn't have a LevelGenerator (i.e. somehting that'd need buildings to be loaded)
Flatten tree view hierarchy until it gets felled (potential perf opt)
Fixed incorrect prefab references in the rock_dressing scene
fixed super bright white bubbles and plankton field when underwater
added missing phrases
updated diving tank icon
diving mask can be used with miner hat
fixed underwater rock formation crate spawns
Network issue testing: Adding some additional diagnostic info
Removed NPCs from default game mode
Reduce weapon recoil a little
Allow setting target framerates more easily. Fix the way VSync was set.
Better, simpler, framerate-independent eye view punch
Punch: Update current before target
AI tweaks at Compound
Scene2Prefab
Networking issue: More/different stats
NPC Vending machine tables
Slight increase in scientist respawn times at Compound.
Work towards preventing Scientists from crouch walking like idiots.
Switched out scientist type for compound spawners.
Scene2Prefab
NPC turrets clean up sleepers after 20 minutes
fixed NPC turret aim offset on sleepers
additional sentry turrets in compound
ch47 no longer visits shitty monuments
NPC vending machine prefabs
Cleaned out old IsHostile function.
Increased stopping distance slightly for waypoint paths, to ensure Scientists don't get stuck while pathing.
Stationary scientists can return to spawn.
Tweaks to AI at Compound.
Unfreeze NPCs due to bad tweaks.
Stationary NPCs now actually return to their spawn post properly.
Couple of fixes
scene2prefab compound
Added buttons to Cohesion debug to trigger people joining and leaving the tribe
Fixed mountable NRE when destroyed from moving into an invalid position
Fixed Hostility check and tidied it up so we can see what's going on in there
Merge from compound_monument
branching wip network refactor
Stop navigating at end of FollowCombatTarget