199,766 Commits over 4,140 Days - 2.01cph!
Merge from branch on which big rock and big block of mud were deleted
Changes to stop ItemSpawner getting stuck in a while loop
construction material spawner on island 1 until we get better biome spawns.
stone pile harvestable without a tool.
logging of possible NRE in ItemView.
Updated LZ4 (second attempt)
update particle shader model 3.0 > 3.5
initialise Settlement Morale at 1 so the settlement doesn't instantly surrender
compass button added (default c)
menu options for compass off/on/toggle/hold
Don't spawn ViewSpawner on inactive transforms
Re-enabled the spawning of some key items and resources
BBQ exploit fix
Small refinery can no longer be fully submerge underwater
re-enabled stranger and raid spawn points on island 1
fix for weird box behavior on rhib
compass no longer displays over inventory
Fixed GPV's module score being set to the score of the entire GPV instead of just the module.
People on stone gathering duty will now harvest from any dispenser that provides rocks.
Finished water refactor for the most part, w/ all new features now working
Ocean, and other water bodies are now a separate game objects from Water system
Water reflection probe now created at runtime
Fixed probex in edit mode
Fixed deferred decals adding cmdbuf multiple times
Nuked deprecated script
Saving some partially-complete navigation stack work for posterity, but going to try something else
Actually got a menu system working nicely for the extra game mode screens. Removed GameMenuOpener. Instead, SimpleMenuNavigationController is a fairly basic UINavigationController subclass that allows opening a menu, and other UIViewControllers can subclass it if they want to also be able to open a menu and push/pop stuff. Works better than moving push/pop into the main UIManager because it still allows the whole stack to be cleanly cleared when the view changes.
UI menu on a couple more screens
Terrain inspector resets painting mode on disable (might be bad 4 petur pls let me know)
ProjectVersion.txt (2018.1.5f1)
TerrainMetaInspector NRE fix
renabled global UI in scene
Removed "claim a home" AI
BEF-280: Homeless people notification doesn't ever go away or update to account for the people who now have a home
Fixed player hud getting stretched.
Added depositing to the rock harvesting goal so that people are more likely to deposit the rocks instead of going to gather something else
Added a UI indicator for people who are homeless
Added convar to enable/disable foot ik for NPCs.
Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
rock pile has vertex colours so can deconstruct when items are picked
Added shader graph package
Reshuffling some AI Module priorities.
Added some animals back to island 1.
BEF-276: UI scaling option doesn't get saved
UI scale test
Moved preview renders to Assets/
Junkpile Scientists are again hostile to those that get too close.
Improved range accuracy when collecting sensory data.
proper stone pile view model
Disabled cooking on a stick
made stonepile visual depletion work
Bandit town / updated dredge structure