199,685 Commits over 4,140 Days - 2.01cph!
Now supporting draw results (more than one winner)
Let HH start with 1 player. Easier for testing
[D11] Added EAC_DISABLED for console builds to disable via build defines
swamp trees population prefabs
topology edits to craggy island
Round end summary screen now actually does something, supports custom text
[D11] More changes to help get console working
[D11] Added ability to disable steam via build defines
[D11] More changes to get console versions working - wip
Building ownership assignment UI actually works
BEF-283: Building requirements for levelling up a settlement don't require the building to be constructed
[D11] More console changes, allows for package builds (with manual intervention for now), and loading into a level from FE.
Added short description for game modes, fixed the description being messed up on the countdown screen
Disabled clipping; touched shaders
more mapdatabase, map rotation handling, client UI for map rotation, mapdb has events for map rotation events, map buttons refresh their visual state on rotation change
Contextual role assignment UI, popup
Fixed building addon button tooltip lingering after click
Effects use NotificationTextData (consistent with needs and general activity generation, enabling support for collated text templates)
rocking chair prefab (contains material for yoke and metal wheel)
People should now switch an item to the other hand if trying to free up a hand with an item they can't stow.
Role XP tweaks.
black bin, materials and lods like the others
Fixed impostor baking for renderers with multiple submeshes
Carryables get dropped a bit nicer. Starting items etc.
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity
Cherry picked imposter bake fix from bandit_town
something went wrong with the textures being unassigned to the rocking chair composite material
UIMenuMapRotation, menu now spawns map buttons (wip), more rotation stuff
various pots, kettle, moonshine bottle and milk churn
various signs: metal, wood and tarp
Removed Settlement Happiness
Re-enabled "form own group" AI in Human - Joining Settlements
antirad pills fbx prefab etc
Settlement level up requires all settlement needs to be fulfilled
Improved river to water transitions
Tweaked river hapis material foam settings
Added new Ocean water body prefab to all release scenes
Updated hapis water bodies to new system
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