244,575 Commits over 3,898 Days - 2.61cph!

10 Years Ago
DamageProtection becomes ProtectionProperties Added ProtectionProperties assets for clothes and buildings Fixed some clothing not having colliders Fixed some clothing materials using the wrong shader
10 Years Ago
Changed how sprite UVs are serialized / deserialized to reduce bandwidth in cases where sprite atlases are larger than 256x256.
10 Years Ago
Tweaked sprite atlas generation so that sprites are aligned to 4x4 pixel blocks.
10 Years Ago
Reduced terrain checksum spam
10 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
10 Years Ago
tweaked ambient light and other material colours to make scene look less orange and more natural
10 Years Ago
Recorded some new demos since the texture coordinates are invalid in the old ones.
10 Years Ago
Removed _another_ sneaky `Test` exception from Mazing.
10 Years Ago
Areas outside of the sprite atlas are now transparent.
10 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
10 Years Ago
Corruption persistence tweaks.
10 Years Ago
Some cleanup for the new sprite packing algorithm.
10 Years Ago
New sprite packing algorithm.
10 Years Ago
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
10 Years Ago
Disco flare fix for the testlevel.
10 Years Ago
saved psd
10 Years Ago
eating animations for boar / stag / bear / wolf
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
10 Years Ago
Backup commit.
10 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
10 Years Ago
[block_party] re-did player sprite
10 Years Ago
Clothing protection values
10 Years Ago
building protection values and health balance
10 Years Ago
fixed grade damage assignment on default spawn
10 Years Ago
[block_party] squid block laser no longer goes through blocks
zon
10 Years Ago
Improved how AISense detects corpses.
zon
10 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
10 Years Ago
AISense now searches using type comparison.
10 Years Ago
Hammer sounds and sound tweaks
10 Years Ago
Assert that UpdateNetworkGroup is only called serverside
10 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
10 Years Ago
Fixed hammer, added map compiling tools, added model compiling tool ( needs testing ), moved garrysmod.fgd to GarrysMod/bin
10 Years Ago
GitSync + Update Bootil to latest version
10 Years Ago
Merged with trunk
10 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
10 Years Ago
Added minium / max scale for generated rocks
10 Years Ago
Updated water to the latest version
10 Years Ago
Updated custom sky prefab
10 Years Ago
Time of Day update to 2.3.3 prerelease 2
10 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
zon
10 Years Ago
Animal partol values no longer using defaults.
zon
10 Years Ago
Restored animal properties from main.
10 Years Ago
running attack for wolf
10 Years Ago
Fixed dupe bug(s)
zon
10 Years Ago
Merged remote logging fixes.
zon
10 Years Ago
Player metabolism is now logged after a 10% health change.
zon
10 Years Ago
Added remote log to game setup.
10 Years Ago
New char02 fbx export to source and art database. Texture compression check. Material tweaks.
zon
10 Years Ago
Merged changes from main.