244,558 Commits over 3,898 Days - 2.61cph!
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
The web player no longer tries to use a proxy for loading games.
Made tree colliders automatically get moved to the tree layer when updating their prefabs
Made mesh obstacles bake their info to scriptable objects
Post-build deployment, GUID: 05ee8941-bf03-47a9-82be-9d9ac919ebd5
Last load of scene stuff before the purge
Post-build deployment, GUID: abcae63f-7e8d-4f94-9d1b-a76229867fc5
Post-build deployment, GUID: 3abf8d16-5bd8-4297-93e1-ea6725a309fa
Post-build deployment, GUID: ed0491a5-c1c4-4a6f-a9a0-d0844203c1bb
Post-build deployment, GUID: 013089af-ba2f-4163-aa2b-d8b3fcf89829
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Changed the default game to Mazing.
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
API version is now ignored.
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
Updating satellite dish prefab
Updating the fbx files for the satellite
Simplified the instances into the maxfile - re-export
[platformer] small shake feedback when pressing side of block
checking in source files for several of the animal animations
[platformer] blocks shake a bit when they impact
[platformer] block sides can transition between spikes/no spikes
Scene stuff and a quick fix for biome/ocean issues
Use old generation method
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
made some tweaks to the rabbit run/walk and idles
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now.
Baked navmesh for beach scene
Removed customized deferred shader; reverted back to built-in
Updating Third Party stuff. Scene things.
Animals now reset their search pattern when they run out of space.
Improved how animals avoid deep water.