248,649 Commits over 3,928 Days - 2.64cph!
Some refactoring to prepare for scripted games.
Some refactoring to prepare for scripted games.
Fixed colormap calculation sometimes being off by one relative to the splatmap
Add ability to snap to a road section.
Road preview mostly done.
Tangents calculated properly still a few errors.
Door can now be locked open (probably won't ever want to do this)
Lock costs less to craft
Can now duplicate a key without a lock
Doors have visible lock when a lock is attached (placeholder)
Fixed projectile script being ifdef'd out
Refactored CrosshairInfo to GameMenu
Some more asset cleanup. Work on radial menu UI.
Added tools/Find Prefab Errors - finds missing components on prefabs
Added countdown display to SmashBlox when paused.
Added countdown display to SmashBlox when paused.
Cleaning up in Player Controller, basically separating out into Camera Controller / Camera Model / Player Controller / etc.
Added bota bag vm anims, including anim controller, materials, folders & prefab
[memory_dungeon] starting some refactoring, starting scissoring
[memory_dungeon] starting some refactoring, starting scissoring
Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
Replaced ClearScript with Jurassic.
Replaced ClearScript with Jurassic.
Log resource/animal respawns - (trying to isolate the problem)
Fixed a couple of warnings
Fixed game.GetWorld, SetGlobal***2 and GetGlobal***2 crashing when called before the world has been initialized
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Tweaked CRT pixel brightness when fully zoomed in.
Tweaked CRT pixel brightness when fully zoomed in.
Adding a speedtree test (not working)
Cleaning up assets a bit.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added a higher resolution CRT pixel image.
Added a higher resolution CRT pixel image.
Weapon animations no longer use triggers - this prevents small delays on firing etc
Changed states in the weapon animations (state must be named attack, attack2, reload etc)
Wooden Door Key costs 50 wood (down from 200)
Hammer now has a holdtype
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added CRT pixel effect to the cabinet screen shader.
Added CRT pixel effect to the cabinet screen shader.
Added icebergs to the procedural system
Done a lot of refactoring of the road stuff. Can now generate a road between two vectors and it will automatically find intersections etc.
Fixed moderators/owners not being properly marked
Crash reporter - scan for crash folders, report crashes from them
Crash reporter: clean up reported logs
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting