248,649 Commits over 3,928 Days - 2.64cph!

10 Years Ago
ALL tangent cases are now computed. Could do with dotting them so that I can clamp them.
10 Years Ago
Fixed bug with arc preview fucking up when it needs to be reversed.
10 Years Ago
Crash detection, extract + clean up stack trace so grouping works properly in Sentry
10 Years Ago
Updates
10 Years Ago
Arcs are now reverable as well.
10 Years Ago
Added a smoothing function to the edge scroll timeout on grab, so that the edge scroll timeout isn't a on/off but rather a smooth transition from 0 to 1.
10 Years Ago
Added a timeout of the edge scrolling when performing a grad. Change the parameter under Edge Scroll of Camera Controller.
10 Years Ago
Diagonal edge scroll movement.
10 Years Ago
Undone compile fix (upgrade to u5b3)
10 Years Ago
Compile error fix, might be wrong
10 Years Ago
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else. Fixed SmashBlox demo.
10 Years Ago
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else. Fixed SmashBlox demo.
10 Years Ago
Added icon, branding and replaced cursor. Tweaked prefabs.
10 Years Ago
Scene cleanup and some tweaks.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[memory_dungeon] card flip anim scissoring
10 Years Ago
[memory_dungeon] card flip anim scissoring
10 Years Ago
Smooth camera controlling for Land View implemented. Added a hack right now for Free View, and Unit View is not yet implemented.
10 Years Ago
Proxy cabinets pause their game when control is lost, this allows everyone to have their game reset if no one resumes control when the time runs out.
10 Years Ago
Proxy cabinets pause their game when control is lost, this allows everyone to have their game reset if no one resumes control when the time runs out.
10 Years Ago
Fixed random sand getting mixed into biome transition Tightened biome transitions
10 Years Ago
Updated the grass system Replaced spawn filter min/max cutoff values with a threshold value
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Fixed the walking tree.
10 Years Ago
Undoing changes in ClearFirstFrame (causing black screen)
10 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
10 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
10 Years Ago
Installscript for Rust Windows
10 Years Ago
PVT base pyramid no longer using managed resources and is now uncompressed; Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes Base terrain PVT shader now also fetches from VT cache; zoom now works again
10 Years Ago
Missed a bit
10 Years Ago
Added a dev grey material with grid texture. Tweaked some of the PlayerController speeds.
10 Years Ago
Tweaked biome distribution (more snow, less tundra)
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
salvaged hammer rigged up
10 Years Ago
Made ClearFirstFrame always execute in edit mode if not playing
10 Years Ago
Updated left & right arm flinch anims
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Updates to bota bag vm anim
10 Years Ago
finished the last of the salvaged_axe view model animations
10 Years Ago
Slightly improved splat mapping