240,637 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Wireframe and ToolsVisMode can be driven per-view by Camera attributes instead of global convars
10 Months Ago
merge from packed blend branch
10 Months Ago
texture set changes - removing incorrect metalness from some bits
10 Months Ago
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10 Months Ago
Added a simple privilege base for entity and vehicle priv
10 Months Ago
merge from packed blend branch
10 Months Ago
progress - texture set #3 texture polish
10 Months Ago
Fixed macro textures not allowed to tile
10 Months Ago
Restoared sav to 243, stomped in 90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs Network++
10 Months Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
10 Months Ago
Add GetOrCreate
10 Months Ago
Closed small gap in door
10 Months Ago
Ignore static constructor in constructor access check
10 Months Ago
Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default
10 Months Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
10 Months Ago
Entity model
10 Months Ago
Moved HeaderBar folder up one to remove Editor directory warning
10 Months Ago
Another constructor visibility check
10 Months Ago
manifest rebuild - fixed manifest conflicts in standalone
10 Months Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
10 Months Ago
Remove all these test particles from triggers scane .gitignore: don't ignore shader_c Add sprite.shader_c AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab SkinnedModelRenderer derives from ModelRenderer Added OnTagsChanged, tags cascade to child objects Tags show differently depending on whether they're inherited or not Fix missing player in volume fog scene Batch component callbacks nicer CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected Unit test fix Made everything else protected Can get rid of ToString node hack WIP setting const values for node inputs in the editor Merge remote-tracking branch 'origin/main' into action-editor # Conflicts: # code/ExampleComponents/TurretComponent.cs # code/GameEngine/GameObject/GameTags/GameTags.cs Fix action graph component override method signatures If graph has an icon, use it in ActionControlWidget
10 Months Ago
Simplify TypeLibrary.Create<T> methods a bit Do a more precise check for forbidden constructors We were getting false positives with some widget types
10 Months Ago
CraggyIsland cleanup
10 Months Ago
Smooth out sweeping
10 Months Ago
merge from fix_item_origin_network_updates
10 Months Ago
merge from legacybow
10 Months Ago
sway test
10 Months Ago
deleted unrequired model prefabs
10 Months Ago
item update, worldmodel prefab fixes
10 Months Ago
Fix GetComponents getting components of disabled GameObjects Fixed children gameobjects not disabling properly Put a decal in the volume fog cave
10 Months Ago
Fix model not getting updated in ModelRenderer
10 Months Ago
First pass at adding allowed System.* members to TypeLibrary Update MemberAccess test for system types Fix TypeLibrary.GetType<T>() It could return a random type that extended T, instead of T itself. Fix asking AccessControl about MemberInfos Fix TypeLibrary tests that assume a new library has no types in it Better fix for TypeLibrary tests Fix possible NRE in TypeLibrary.GetType( Type ) Simplify TypeLoader now that System types are in TypeLibrary Tweaked MemberAccess test again Double-check only public system members are included Log included system types in MemberAccess test Test for TypeDescription.Create<>() with forbidden constructors Don't allow TypeDescription.Create<T> for types with forbidden constructors
10 Months Ago
Unit test fix Made everything else protected
10 Months Ago
Adjust angle
10 Months Ago
Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected
10 Months Ago
Hide placeholder model. Setup detect pos.
10 Months Ago
CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer
10 Months Ago
merge from main
10 Months Ago
merge from sign_paint_improvements
10 Months Ago
merge from shot_through_fix
10 Months Ago
merge from building_skins_4
10 Months Ago
merge from b_shotgun
10 Months Ago
Fixed RPCSyncJoints being editor only
10 Months Ago
merge from main
10 Months Ago
Fix missing player in volume fog scene Batch component callbacks nicer
10 Months Ago
Leaderboard backup, run #7756
10 Months Ago
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10 Months Ago
Unsaved
10 Months Ago
Prefab setup
10 Months Ago
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.