130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
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                S2P cave_small_hard & cave_medium_hard - resolves oversized rock
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Icon quality improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Target normal orientation implemented.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_io_arrows -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix IO arrows casting shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (for target normal align)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from qol_io_arrows -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (discard GameUI.HUD changes, will need to rebuild)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes
S2P both
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a token to the rps gesture description
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated item store previews - better RPS display
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add translation strings for the rps UI prompt
Make the reset to default option in the options menu auto size to better fit longer languages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix IO arrows not updating when plugging in a wire
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing event receiver errors in the in-game shop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports
Fix weapon rack not showing ports while deploying
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main -> qol_io_arrows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram impact effect based on hit material
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram wheel axis after model change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Backpack model fixes for skinners
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed catapult packet being checked rather than siege tower
- Ensured proper post server load setup
- Is loading save checks
 
                
                
                
                
                
             
         
        
            
            
            
                
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                -Siege tower door shelter style setup
-Siege tower doors forward all damage to siege tower and vice versa
-Setup new system to grab all the doors at once
-System to prevent recursive damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Siege tower doors can no longer be removed or opened by NPCs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken LOD on arctic variant of one of the medium rock formations
Added checks to small rock formations to prevent them from spawning on roads
 
                
                
                
                
                
             
         
        
            
            
            
                
                If taken longer than a few seconds to raise the siege tower then gve up
 
                
                
                
                
                
             
         
        
            
            
            
                
                sks and t1 smg - 3p mag dropping now working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted raise command
Prefab Adjustments
Removal of logs
New approach to raising
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram can't damage building blocks above the stone grade
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators