240,646 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Simpler decal shader Add SceneObject.Flags.NeedsEnvironmentMap
10 Months Ago
Merge main
10 Months Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
10 Months Ago
Merge from main -> oil_rig_radiation
10 Months Ago
Tweaked MemberAccess test again
10 Months Ago
Fix possible NRE in TypeLibrary.GetType( Type ) Simplify TypeLoader now that System types are in TypeLibrary
10 Months Ago
Better fix for TypeLibrary tests
10 Months Ago
merge from main
10 Months Ago
w_revolver reload - removed root bone in mask
10 Months Ago
set 3p rifle anims to use new avatar mask
10 Months Ago
merge from fix_default_binds_repeating
10 Months Ago
merge from fix_cached_browser_modded_tags
10 Months Ago
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10 Months Ago
merge from Legacy_Furnace
10 Months Ago
First pass at adding allowed System.* members to TypeLibrary Update MemberAccess test for system types Fix TypeLibrary.GetType<T>() It could return a random type that extended T, instead of T itself. Fix asking AccessControl about MemberInfos Fix TypeLibrary tests that assume a new library has no types in it
10 Months Ago
Significantly improve the performance of SortedPairs (#2015) * Improve sortedpairs performance * Fix Keys typo, styling consistency
10 Months Ago
legacy item lighting setups
10 Months Ago
Run if not proxy
10 Months Ago
If not host broadcast otherwise send directly to owner
10 Months Ago
Decal Material Category
10 Months Ago
AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer
10 Months Ago
Initial commit poc
10 Months Ago
Created Secondary Icon for Confetti Cannon
10 Months Ago
updated world model prefab with necessary world model scripts
10 Months Ago
Citizen: reduced the lean in the sprint forwards animation clip by ~20 degrees
10 Months Ago
deleted hachet anims from testanims folder
10 Months Ago
added ik target to revolver.entity
10 Months Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
10 Months Ago
Clean up ActionControlWidget
10 Months Ago
changed LODs, LOD3 is now baked down 2 materials to 1
10 Months Ago
update
10 Months Ago
updated melee holdtype override controller
10 Months Ago
exported player update first pass melee anim set
10 Months Ago
populated melee holdtype override controller with new melee anims
10 Months Ago
disabled spine ik on hachett entity prefab
10 Months Ago
merge form b_shotgun
10 Months Ago
exported player update melee anim set
10 Months Ago
smallbackpack update
10 Months Ago
merge from gc_buffer_settings
10 Months Ago
merge from fix_guest_enter_main_code
10 Months Ago
merge from legacy_shelter
10 Months Ago
Quick and dirty loading screen when downloading game menu
10 Months Ago
VM lights setup
10 Months Ago
Added total range percentage. GetDetectionPos correctly applies view model cam offset if used. WIP light setup.
10 Months Ago
Added editor-only MainMenuSystem.IgnoreEditorEscapeKey convar to prevent escape key from bringing up the UI when you want to siwtch mouse between editor and scene views without bringing up the UI
10 Months Ago
Bunch of refactor and separate some detector/UI code.
10 Months Ago
Some placeholder VM setup
10 Months Ago
merge from main
10 Months Ago
Leaderboard backup, run #7732
10 Months Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming