136,242 Commits over 4,293 Days - 1.32cph!

1 Year Ago
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1 Year Ago
merge from lumberjackhoodieskinfix
1 Year Ago
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1 Year Ago
Fix mipmaps settings, re-exported defaults
1 Year Ago
Fixed scattershot worldmodel offset model
1 Year Ago
wood armour plate world model + lods materials and textures
1 Year Ago
Remove skin weights option, force to 4 bones.
1 Year Ago
Tweaked static ballista culling distance
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fixed catapult showing the scattershot loaded by default
1 Year Ago
Reapplying 109698
1 Year Ago
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1 Year Ago
Fix incorrect convar name for presets causing initial display error
1 Year Ago
Merge from main
1 Year Ago
Merge from fm1, restoring UI functionality after merge from main
1 Year Ago
Restore UI
1 Year Ago
Lead plate radiation protection
1 Year Ago
merge from main
1 Year Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
1 Year Ago
wip merge from main fixes
1 Year Ago
Tweak page header
1 Year Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
1 Year Ago
merge from primitive
1 Year Ago
merge + store tweaks
1 Year Ago
snake animations and rig exported
1 Year Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
1 Year Ago
merge from prim
1 Year Ago
Horse anim tweak
1 Year Ago
Restored crafting costs in crafting menu
1 Year Ago
Added Medieval pack steam item
1 Year Ago
Tweaked piercer bolt damage
1 Year Ago
Armour plate insert world model setup
1 Year Ago
Disable gizmo on piercer projectile in time for the playtest
1 Year Ago
Removed tugboat mentions in siege tower construction components
1 Year Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
1 Year Ago
merge from main
1 Year Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
1 Year Ago
Fixed catapult ammo models being set active every loads
1 Year Ago
Merge from mfm1
1 Year Ago
Ballista compile fix
1 Year Ago
Fix UI after merge
1 Year Ago
Subtract 109030
1 Year Ago
final prefabs
1 Year Ago
cleanup folder
1 Year Ago
removed unused mat impostor assets billboards setup
1 Year Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
1 Year Ago
Fix test item after merge
1 Year Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
1 Year Ago
texture tweaks