198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
sound.Generate now accepts table of samples, or direct binary data as a string The table input should have float values from -1 to 1 (index starting with 1), and is about 4 times faster than using a function string input must be raw 16bit sound data (each sample is a signed short), and is much faster than the 2 other methods. EmitSound handles registered sounds a bit better clientside You could, and still can add `.wav` to the end of the registered sounds to make them work with EmitSound, which is still useful for serverside, but clientside this is no longer necessary. Added optional argument to sound.Generate - loopStart (sample ID)
1 Year Ago
Fixed bug causing attachments to not be registered
1 Year Ago
Added profiling
1 Year Ago
Refresh sell order stock no longer frees attachment list
1 Year Ago
Fixed ground watch and colliders
1 Year Ago
Fixed gibs scale
1 Year Ago
Deploy sound, placement tweaks and guide mesh scale
1 Year Ago
lod and prefab setup for corrugated sheets and radtown shed.
1 Year Ago
Item icon
1 Year Ago
Quick cleanup
1 Year Ago
Now forward attachments on shop listings over the network Added slots to map vendor
1 Year Ago
Art implementation, blinking light behaviour
1 Year Ago
More wip anim/wm/vm code
1 Year Ago
Rustoria door skin update
1 Year Ago
radtown S2P
1 Year Ago
master house LODs, Collider pass, Prefab setup and baked LOD
1 Year Ago
Assign all breed materials to the body renderer so the tail is correctly retextured
1 Year Ago
Sell manifest update
1 Year Ago
merge from main
1 Year Ago
seismic detector model, materials and lods with basic prefab setup
1 Year Ago
Merge from main
1 Year Ago
WM flag
1 Year Ago
Set world model anim params to reflect state
1 Year Ago
Assign world model animator
1 Year Ago
merge from main
1 Year Ago
Disabling loading from save by default on CraggyIsland
1 Year Ago
Add anim override for captive state
1 Year Ago
Set entity animation override default to kidnapper
1 Year Ago
Merge from main
1 Year Ago
Add weekly skin models
1 Year Ago
merge from qol_salvaged_hammer_buff
1 Year Ago
merge from laserdetector_range_fix
1 Year Ago
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1 Year Ago
merge from crossbow_flame_scope_fix
1 Year Ago
merge from qol_mixing_table_hv_ammo
1 Year Ago
merge from KeyCodeTime
1 Year Ago
merge from mediumbattery_size
1 Year Ago
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1 Year Ago
Adjust speed down slightly from 5x to approximately 2.5x faster than before
1 Year Ago
If a codelock is locked, entering the "last used" code is now 5x faster than before
1 Year Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
1 Year Ago
Added 'light flag' cinematic entities - useful for cutting/blocking light: • 3 variants; small, medium and large • Assigned to group 4 (misc) to allow independant hiding https://files.facepunch.com/paddy/20240524/v0i1IhWD86.mp4
1 Year Ago
Changes to cinematic entities: • Cine entities can now be hidden by group - lighting, backdrops, props and misc (Thanks Flavien!) • Assigned backdrop entities to group 2 - can now be hidden independant of lighting • Updated help descriptions for cinematic entity convars https://files.facepunch.com/paddy/20240524/jyHPcEL0id.mp4
1 Year Ago
Also ensure it doesn't do higher damage against high walls & external walls
1 Year Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
1 Year Ago
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables - still uses normal damage against walls and doors - acts like it's higher durability because it uses less hits to break things
1 Year Ago
Merge CH47 Scientist NRE Fix -> main
1 Year Ago
Remove another unnecessary check
1 Year Ago
Delay spawning CH47 scientists until we're sure the helicopter is inside the world bounds
1 Year Ago
CH47 fixed duplicate collider names