135,895 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Convert hit normal to world position
1 Year Ago
Fixed horse EatDroppedFood nre
1 Year Ago
Effects: Way more normal orientation settings and some tooltips!
1 Year Ago
Fixed anim warning when switching ballista ammo
1 Year Ago
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1 Year Ago
shield sounds
1 Year Ago
Cleaned up battering ram detailed and world colliders scale
1 Year Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
1 Year Ago
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1 Year Ago
Bolt LOD distances.
1 Year Ago
Jarryds fix for PlaySoundFirstPerson NRE
1 Year Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
1 Year Ago
Enabled repair and pickup on static ballista
1 Year Ago
All siege weapons item removed from loot pools
1 Year Ago
Battering ram head removed from lootpool
1 Year Ago
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1 Year Ago
Fixed BaseVehicle.PenetrationResistance NRE
1 Year Ago
Fixed some annoying bugs still left in the new effects code
1 Year Ago
Implemented new rock models for the catapult scattershot
1 Year Ago
Tactical Gloves v4 rig
1 Year Ago
Missing files
1 Year Ago
Fixed scale issues on siege tower
1 Year Ago
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1 Year Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
1 Year Ago
Mini Crossbow second attempt at NRE fix
1 Year Ago
Fire sound loop on the idle ballista incendiary bolt.
1 Year Ago
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1 Year Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
1 Year Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
1 Year Ago
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1 Year Ago
Pitchfork impact
1 Year Ago
Piercer impacts
1 Year Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
1 Year Ago
Fixed hammerhead
1 Year Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
1 Year Ago
Cleanup. Hammerhead impact assignment.
1 Year Ago
LOD fixes.
1 Year Ago
Iterated on flame arrow
1 Year Ago
Revert fireball_small. Stationary check is needed.
1 Year Ago
cookingv2 -> bees
1 Year Ago
Setup mini crossbow root object
1 Year Ago
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1 Year Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
1 Year Ago
Bypass stationary system (particles only) on small fireballs
1 Year Ago
Effects: Correctly inverse transform point should we hit an entity
1 Year Ago
Fixed ballista bolt world model colliders
1 Year Ago
Merge from bowturret
1 Year Ago
Merge from primitive (few merge conflicts in this one)
1 Year Ago
Rearranging to hopefully get a better merge diff
1 Year Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms