136,349 Commits over 4,324 Days - 1.31cph!

1 Year Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
1 Year Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
1 Year Ago
merge from primitive/fix_loot_table_nre -> primitive
1 Year Ago
Fix NRE when enforcing eras for loot tables
1 Year Ago
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1 Year Ago
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1 Year Ago
Remove debug spam of server tags in F1 menu
1 Year Ago
merge from main -> primitive
1 Year Ago
Generate manifest to prevent build server from failing when generating manifest remotely
1 Year Ago
Link asbestos armor insert world model
1 Year Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
1 Year Ago
Deployed explosives explode when the ground they're deployed on is destroyed
1 Year Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed "radius" in "Position Along Ring" being clamped to above 0
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
1 Year Ago
Fixed -console no longer bringing console to front on launch Added new Bloom preset Remove duplicate "missing material" output from VBSP Do not unexpectedly reduce MaxHealth on dead entities VRAD: Fixed a memory corruption issue with static prop lightmaps
1 Year Ago
Polished explosive bomb effects, added fuse sound
1 Year Ago
Fixing outbreak scientist wearable
1 Year Ago
merge from ragdoll_fixes
1 Year Ago
merge from main
1 Year Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
1 Year Ago
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1 Year Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
1 Year Ago
main -> bees
1 Year Ago
Improved Siege Tower Colliders
1 Year Ago
Fixed propane bombs not deployable on roofs Physics materials
1 Year Ago
Fixed deployable explosives short culling distance
1 Year Ago
merge from primitive
1 Year Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
1 Year Ago
Anim stuff
1 Year Ago
Fix? 3p pies anim import weirdness
1 Year Ago
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1 Year Ago
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1 Year Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
1 Year Ago
Assign hold anim override
1 Year Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
1 Year Ago
Assign a temp pie impact effect to prevent NRE
1 Year Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
1 Year Ago
Make the tiger sneak faster when fully in its prey's back
1 Year Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
1 Year Ago
Minicrossbow placed in an auto turret now shows fire arrows
1 Year Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
1 Year Ago
concrete decals
1 Year Ago
Setup leard armor insert worldmodel on the item
1 Year Ago
primitive -> main