135,175 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Added a dedicated TerrainCollisionProxy collider for the horses
1 Year Ago
Merge from main
1 Year Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
1 Year Ago
Fixed horses standing on trough in ranches S2P both ranches
1 Year Ago
Make sure to include any passenger when ragdolling the horse driver
1 Year Ago
Fixed horse double saddle culling
1 Year Ago
Forgot a file
1 Year Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
1 Year Ago
Updating more player seeds to v4 rig
1 Year Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
1 Year Ago
Fixing scoop not being skinned on battering ram
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
updated minicrossbow 3p anims to match viewmodel
1 Year Ago
Clean: DemoServer - removing custom tick vizualization logic It should be via IDemoAnalyzers, rather than some randomly sprinkled seasoning Tests: editor compiled in Server mode
1 Year Ago
Do not crash with "bad inline model number", show a warning Pull Request: Replacing CPanel:AddControl calls from Sandbox Pull Request: Do not penalize full servers in the ranking Since we now have a way to queue to join the server if its full it makes even less sense to penalize them. Pull Request: Micro optimization for ents.FindByClassAndParent Increase MAX_MAP_BRUSHES from 16384 to 665535
1 Year Ago
Updated catapult world colliders, tweaked wheels stiffness
1 Year Ago
Update: ServerDemoPlayer - players now move based on tick history - Added recording of userIds to full server demos (need to match against players in saves) - Added a callback for when world loading is done to do any additional logic (in demo case, matching players) Tests: played back a 30s demo from Craggy
1 Year Ago
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1 Year Ago
- Experiments with ballista - Missing prefabs
1 Year Ago
Fixed ballista reload end sound not playing
1 Year Ago
merge from main
1 Year Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
1 Year Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
1 Year Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
1 Year Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
1 Year Ago
Updating battering ram rig with new uvs
1 Year Ago
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1 Year Ago
Fix tiger anim pops when sleeping and roaming
1 Year Ago
Moved indirect diffuse and specular lighting to their own fullscreen pass instead of being calculated during the GBuffer pass
1 Year Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
1 Year Ago
merge from garage_door_wire_fix
1 Year Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
1 Year Ago
Increased ballista textures aniso level, less blurry in first person view
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
1 Year Ago
Imported Pies World Model FBX Setup a Basic Pie World Model Prefab
1 Year Ago
Updated Pie Materials and Increase Pie AO Texture Map
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix NRE on server startup by removing the balancing of spawn population weights - trust that the convars will be set early enough in startup - worst case the weights will even themselves out as players consume resources
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Remove unused max walking speed
1 Year Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth