136,242 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
1 Year Ago
Also add support to filter loot tables from the entity directly based on the era
1 Year Ago
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1 Year Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
1 Year Ago
merge from primitive/fix_primitive_tag -> primitive
1 Year Ago
merge from primitive/fix_primitive_tag -> primitive
1 Year Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
1 Year Ago
Cherrypick 112423 into it's own branch
1 Year Ago
Cherrypick 112410 and 112414 into own branch
1 Year Ago
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1 Year Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
1 Year Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
1 Year Ago
Fix for bright rock_fromation_small_d
1 Year Ago
Compile errors
1 Year Ago
customeffects -> primitive
1 Year Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
1 Year Ago
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1 Year Ago
Fun merge from main wip
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
1 Year Ago
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1 Year Ago
Increase Siege Tower NPC Carver size
1 Year Ago
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1 Year Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
1 Year Ago
Fix crafting quality tea item id
1 Year Ago
Added wooden armor insert item, setup protection stats. Setup world model.
1 Year Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
1 Year Ago
Hammer & Other tools mount addons/ by default FIxed VBSP crashing with missing VVDs Models that are renamed after compile, which ends up pointing to the wrong .vvd Also just missing VVDs. Also fixed it using incorrect VVD path in the first place. VBSP: Increase usefulness of "Occluder straddles multiple areas" warning Added HammerID for entities in Hammer's selection status bar Fixed VRAD crashes due to missing VVD files Fixed map compile tool output formatting to do with threads Make the output more consistent when using built-in compile window or 3rd party tools, and makes it more readable.
1 Year Ago
Add support for primitive server tag to be compressed
1 Year Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
1 Year Ago
Fix maximum sleeping bags set to -1 in primitive
1 Year Ago
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1 Year Ago
Fixing ballista anims
1 Year Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
1 Year Ago
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1 Year Ago
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1 Year Ago
Submitting new mounted ballista anim
1 Year Ago
Clean: DemoServer - allow configuring the server for demo playback Tests: none, trivial change
1 Year Ago
NRE fix
1 Year Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
1 Year Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
1 Year Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
1 Year Ago
Add support for eras to provide custom loot tables
1 Year Ago
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1 Year Ago
Updating ballista rope skinning
1 Year Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
1 Year Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
1 Year Ago
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