133,655 Commits over 4,262 Days - 1.31cph!

1 Year Ago
merge from socketmod_handles
1 Year Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
1 Year Ago
Fixed melee vm hit block animations not playing
1 Year Ago
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1 Year Ago
Updated muzzle boost description
1 Year Ago
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1 Year Ago
Merge from delete_entity_by_id
1 Year Ago
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1 Year Ago
Merge from fishtrap_restart
1 Year Ago
Merge from clearUGCByPlayer_fix
1 Year Ago
Merge from version_auto_printout
1 Year Ago
Run the version command on client startup
1 Year Ago
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1 Year Ago
Fixed weirdness when applying a door to the Siegetower
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
merge from tmp_optims
1 Year Ago
Minor emission consistency tweak between the two variants.
1 Year Ago
vending_fixes -> main
1 Year Ago
Brightness scaling material fix. Naming cleanup.
1 Year Ago
Finalized update. Texture optimization.
1 Year Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
1 Year Ago
merge from main
1 Year Ago
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region. - Weather map scrolling uses EnvSync time - Some other adjustments
1 Year Ago
Fixed a crash with ConVarExists
1 Year Ago
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1 Year Ago
Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up
1 Year Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
1 Year Ago
Clean: remove unused "Profile.cs" script Tests: made sure ditor compiles
1 Year Ago
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1 Year Ago
Update: don't annotate UnityEngine.CoreModule funcs It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to small loops. Tests: tested in editor on Craggy
1 Year Ago
Cant push the siegetower if you are on a drawbridge
1 Year Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
1 Year Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
1 Year Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
1 Year Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
1 Year Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
1 Year Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
1 Year Ago
Various horse client/server optims
1 Year Ago
mini crossbow viewmodel animations updated
1 Year Ago
Fixed door not being deployable on the Siegetower
1 Year Ago
Ballista Texture Update LOD0 Update
1 Year Ago
Resolved duplicate bone names on draw bridge 1/2/3
1 Year Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
1 Year Ago
Bunch more options UI layout
1 Year Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Submitting battering ram hardware rig
1 Year Ago
jungle_ruins_c iteration2
1 Year Ago
Fixed missing namespace error in server build
1 Year Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases