198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water) Converted FishLookup object to a scriptable object Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method
1 Year Ago
Fix F8 menu not updating when you switch servers
1 Year Ago
Fix building plan resetting to foundation when moving in & out of hotbar
1 Year Ago
When skinned items are added to the repair bench, it now shows the name of the skin
1 Year Ago
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading - add ability for context menu options to set their scale independantly - scale the demolish & rotate button to 70% of the normal button size - implement existing scaling of building plan pieces with the new size scaling options https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
1 Year Ago
▅▅▇ ▇▋▊▋▇ ▍▋▅█▅▉▊▊ ▆▉▉▊ ▄▊▇▅█▆▊ ▅▅▌▋▊▍▇▇ ▇▊▍▄▋, ▍▌█▇█▉▅▌ ▌▇▇▋▆ ▊▌▉▌ ▆▍▉▍▊ ▅▄▍█▉▋▆▆▄▇▉▋ ▊▆ ▆▍ ▋▌▄▌▆▌▉ ▄█ ▆▉ ▋█▇▍█ ▌▇▋▇ ▇▍▄█ ▊▉▇▍▅█▄▉▆▍▉▄ ▉▅▇ ▇▉▍▄ ▆▆█▋▊▇▅ (▍▆▉ ▍▉▋▌▉▅▊█ ▉▍▍▆ ▍▉▉▌▍ ▌▋▄▇▋█▍▋▆▆▋)
1 Year Ago
Helicopters no longer roll on slopes if the engine is off and there's nobody mounted. They apply "handbrake" instead
1 Year Ago
Merge main -> HeliHandbrake
1 Year Ago
Can now open and unlock techs from the lower tiers of workbench when using a higher tier (eg. T3 workbench now allows access to T1+T2+T3 tech trees) Create a button per tech tree in the workbench panel Convert workbench loot panel to a prefab rather than S2P S2P bandit town and compound (monument workbenches share the same feature)
1 Year Ago
- Fixed scrap heli not being driveable on ground with Ctrl key anymore - Fixed scrap heli wheels not animating
1 Year Ago
Merge from hackweek_renderlod_collapse (crafter NRE fix)
1 Year Ago
Revert industrial crafter to old renderer handling, just disable the collapsing on the renderer
1 Year Ago
SAM sites no longer target sleeping or kinematic vehicles
1 Year Ago
Decrease craft time of the following items from 30s to 15s - Wood shutters - All types of window bars - Window glass
1 Year Ago
Use -4.5 instead for a 25% reduction in penalty
1 Year Ago
Horse armour now reduces horse speed by only 4, was 6
1 Year Ago
Bone fragments are now compostable into fertiliser at a ratio of 10:1. No bait value.
1 Year Ago
Add comments (it actually was not spawning on bottom as frequently, top was fine)
1 Year Ago
Fix oilrig not spawning on the top of the map as often as expected
1 Year Ago
Attack ground effect WIP
1 Year Ago
Tuned back salvaged hammer because it's a T1 item, not T2 - 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS) - destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits - better than every other melee tool at breaking deployables, outclassed by jackhamer
1 Year Ago
merge from main -> qol_salvaged_hammer_buff
1 Year Ago
Headlight improvements & flare fixes.
1 Year Ago
Main cannon attack prefab
1 Year Ago
Attack stuff. Organized files for merge.
1 Year Ago
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
1 Year Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
1 Year Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
1 Year Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
1 Year Ago
Fix #SERVER error
1 Year Ago
merge from main -> analytics_server_profling
1 Year Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
1 Year Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
1 Year Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
1 Year Ago
Fixed some bugs
1 Year Ago
Added attachments, and slots to outpost/bandit marketplaces icons
1 Year Ago
Change decay of all 4 barricades to 15 minutes
1 Year Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
1 Year Ago
Stone barricade protection value didn't save
1 Year Ago
merge from fix_ping_estimation_lag_spikes
1 Year Ago
merge from optimize_sqlite_fastmode
1 Year Ago
merge from optimize_sam_site_air_vehicles
1 Year Ago
merge from horse_ragdoll_material_fix
1 Year Ago
merge from mediumbattery_size
1 Year Ago
Allow horses to be able to walk backwards at half the speed of normal walking
1 Year Ago
Display an error in console when addon file list has failed to be read completely Removing dead/redundant code from SENTs
1 Year Ago
player update. Exported 3p military flame thrower anim set and set up in unity
1 Year Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
1 Year Ago
Use string builder instead Publish attachments list to tooltip https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
1 Year Ago
Removed manual controls