133,932 Commits over 4,262 Days - 1.31cph!

1 Year Ago
Setup Siege Tower LODs 0-3
1 Year Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
1 Year Ago
Fixed some broken prevent building colliders
1 Year Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
1 Year Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
1 Year Ago
merge from garage_door_collider_optim
1 Year Ago
compile fix
1 Year Ago
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1 Year Ago
Order fix
1 Year Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
1 Year Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
1 Year Ago
3p mini corssbow anims updated
1 Year Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
1 Year Ago
gibs import settings change
1 Year Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
1 Year Ago
-Ballista Gibs
1 Year Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
1 Year Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
1 Year Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
1 Year Ago
Ensured constructable entities update state on the serverside as well as the clientside
1 Year Ago
Textures and materials for build stages.
1 Year Ago
Added collider to the little overhang roof beside the window
1 Year Ago
Flip tower orientation whilst placing so it looks away from you
1 Year Ago
Add some randomness to the scientist peek timings
1 Year Ago
Fixed broken constructable entity reference
1 Year Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
1 Year Ago
Fixed broken colliders and positions on siege tower constructable stages
1 Year Ago
Material Update in constructable prefab
1 Year Ago
merge from f1grenadeskinfix
1 Year Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
1 Year Ago
Siege tower constructable gibs
1 Year Ago
Merge from main
1 Year Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
1 Year Ago
Fixed error when loading borked ballista ammo item
1 Year Ago
dirty SDF sculpting proof of concept, in-editor test setup only
1 Year Ago
Catapult and battering ram constructable gibs
1 Year Ago
1 Year Ago
Ballista constructable setup
1 Year Ago
Fixed catapult fire interaction available when looking at the ammo container
1 Year Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
1 Year Ago
- Ballista Guidemesh - Ballista Build Stages
1 Year Ago
Better catapult constructable colliders Tweaked bounds
1 Year Ago
Merge from quality
1 Year Ago
Merge from main
1 Year Ago
Fixed catapult server error
1 Year Ago
Fixed horse lootpanel max speed indicator
1 Year Ago
merge from fix-filterrichtext
1 Year Ago
merge from hot_air_balloon_unparent_noclip
1 Year Ago
merge from tutorial_island_fixes
1 Year Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes