136,929 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Bugfix: ServerProfiler - don't emit thread tracks with only allocations in them - Handle "legal" case where we don't have any method marks on worker threads after frame start timestamp - Handle "legal" case where we get a thread profile for a thread that was stopped before the frame start - Handle "legal" case where we get empty thread profiles due to method filtering - Dead func removal This can be a controversial choice, as allocations do happen there, but it's not something we can interact with because there's not enough helpful information about them(for example, what if we filter out entire thread methods?). Tests: did 4 exports, wasn't able to find weird allocation records on different threads.
1 Year Ago
UI prefab setup
1 Year Ago
Merge from main
1 Year Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
1 Year Ago
merge from connect_language -> hackweek_modding_improvements
1 Year Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
1 Year Ago
merge from ddraw_perms -> hackweek_modding_requests
1 Year Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
1 Year Ago
merge from can_throw -> hackweek_modding_improvements
1 Year Ago
Merge from main very latest now it's working again
1 Year Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Added triangle and foundation splash bug tests, both failing
1 Year Ago
Merge from unity_editor_show_branch_name
1 Year Ago
merge from max_hp -> hackweek_modding_improvements
1 Year Ago
Ensure it works on players as well (since it overrides max health differently)
1 Year Ago
Cleanup
1 Year Ago
Allow max health to be networked from the server -> client
1 Year Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
1 Year Ago
Merge from main
1 Year Ago
Disable a debug log
1 Year Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
1 Year Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
1 Year Ago
launch site factory trees set dressing
1 Year Ago
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1 Year Ago
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1 Year Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
1 Year Ago
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1 Year Ago
merge from bikes_damage_tweaks
1 Year Ago
merge from hotreload_serialiization_fix
1 Year Ago
merge from batteringram_fixes
1 Year Ago
merge from fleck_memory_fixes
1 Year Ago
Farmable chickens now take damage and drop corpses like regular chickens
1 Year Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
1 Year Ago
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
1 Year Ago
More profile WIP.
1 Year Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
1 Year Ago
Fix args buffer, and add simple UVs to procedural vertex function
1 Year Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
1 Year Ago
merge from player_speed -> hackweek_modding_improvements
1 Year Ago
1 Year Ago
More rocket tests Refactoring
1 Year Ago
Changed the test results json structure
1 Year Ago
Add ability to modify gravity & swimming gravity per player
1 Year Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
1 Year Ago
Merge from media_projects
1 Year Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
1 Year Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx