240,964 Commits over 3,867 Days - 2.60cph!
Update chunk transforms in `SdfWorld.Update()`
Fixes #18
Set up b_sprint parameter in prep for max's sprint anims
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
Fixed map marker list going off screen when adding lots of markers
Allow no root object, root object dictates entity or gameobject workflow
fix avatar icons
item flytoplayer
sharing upgrade
heal player shoot upgrade
low hp teleport upgrade
reroll/banish sharing upgrades
coup de grace upgrade
use MusicPlayer
Merge branch 'main' of sbox-sausagesurvivors2
merge from wr_scale_fixes
merge from parachute_dismount_improvements
merge from water5-black-flicker-fix
Leaderboard backup, run #5933
Finish base videos
Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
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Add videos for mission 2+3
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Updated trace solver from valve
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of
Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
Write up temp help prompts for every tutorial mission
Crafting a planner step now uses the proper item name
Bare concrete additional layer
concrete floor tile
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
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Remove OnPlayerLand hook (OnPlayerHitGround exists)
Enable connection reusage for HTTP
Speeds up subsequent requests
render.Push/PopRenderTarget overflow/underflow safeguards
Also made certain render.Push* function overflowing not crash the game outright
Adjust "Failed to find any models for this addon" error
Mention what might be causing the issue
Added OnPlayerLand/OnPlayerJump hooks
Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump
Should these 2 hooks be combined into 1?
added rock_scatter
updated snow_a1 material
Removed some extra files that were comitted by mistake
Merge from uv123-tangent-basis-fix
merge from global_networked_bases
World Model optimization for USP (now included RMR red dot)
World Model for Trenchknife
Move to Tier1, remove Raster and just use Texture
Sandbox.UI
Abstract Sandbox.UI input, move over RootPanel, data classes, IPanel
Move BaseStyles into Sandbox.UI
Fix flawed equality logic
Add PhysicsBody.GameObject (for non entity)
Cleanup editor ui
Fixed tangent basis calculation for uv1, uv2 and uv3
tweak map and chest material
Merge branch 'main' of sbox-sausagesurvivors2
v_mp5: basic version of movement anim implementation
merge from ghost_sheet_fixes
Added OnTutorialStarted client RPC for setting any clientside tutorial defaults. Called when a player is spawned on the tutorial island.
Set ui.ShowUseBind to true as a tutorial default.
Initiall burst cloth setup
Added ui.ShowuseBind convar to toggle behaviour. Defaults to false.
Show use keybind on interaction/use prompts
v_mp5: merge fire & dry fire groups together
v_usp: merge fire & dry fire groups together