241,434 Commits over 3,867 Days - 2.60cph!

1 Year Ago
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1 Year Ago
global stats api
1 Year Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
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1 Year Ago
IBC water tank
1 Year Ago
Fixed waiting for main thread between modifications, fixes #6 Some safety when clearing, #7 seems fixed
1 Year Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
1 Year Ago
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
1 Year Ago
Lightbinner Separation between VK/D3D11 (#1133) * Add LightBinnerLegacy so we don't kludge our lightbinner with stuff we can't change on d3d, rename our main lightbinner to LightBinnerStandard * Remove deprecated cbuffers * Add lightbinner_legacy, separate both lightbinners based on the rendering system we use
1 Year Ago
Compile glass on vulkan, have proper curve for albedo color absoption for shadows
1 Year Ago
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
1 Year Ago
Obsolete Game.TickRate.set
1 Year Ago
Added and Setup Pipe Wrench Prop Prefab
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Tweaked water pump placement
1 Year Ago
merge from main
1 Year Ago
Def tick rate 50 as it was
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from camera_hook_fix
1 Year Ago
old tv lods and folder restructure prefab setup
1 Year Ago
merge from bag_delete_fix_softcore
1 Year Ago
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
1 Year Ago
Cleanup. Compile fixes. Added RPC safety checks.
1 Year Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
1 Year Ago
Add LightBinnerLegacy so we don't kludge our lightbinner with stuff we can't change on d3d, rename our main lightbinner to LightBinnerStandard Remove deprecated cbuffers Add ligthbinner_legacy, separate both lightbinners based on the rendering system we use
1 Year Ago
Fixed sleeping bag deploy check being too strict on the tugboat
1 Year Ago
updated brick skin textures, added a roof tiles texture
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Fixed loot clipping on ferry_terminal S2P
Leaderboard backup, run #4108
1 Year Ago
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1 Year Ago
Disabled redundant disabled reflection probes on a bunch of building blocks
1 Year Ago
Add debug message when a prefab with a disabled reflection gameobject is found (to quickly find prefabs)
1 Year Ago
Backups
1 Year Ago
Menu background videos - ferry terminal + tugboat
1 Year Ago
Greatly reduced the total amount of LODGroups on the Tugboat
1 Year Ago
Remove disabled reflection probe renderers from left & right conditional walls
1 Year Ago
Adjusted Tugboat LODs, cull from further away
1 Year Ago
Mark tugboat_a_interior_gibs as read/write
1 Year Ago
Frustum culling fixed & works based off max render range
1 Year Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
1 Year Ago
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
1 Year Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
1 Year Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material