241,434 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fix movements outside of the simulation space leaking into it
1 Year Ago
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.
1 Year Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
1 Year Ago
Merge from main
1 Year Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
1 Year Ago
Fixed corrupted tugboat prefab
1 Year Ago
Edit to my inventory loadout only
1 Year Ago
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
1 Year Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
1 Year Ago
Merge from main
1 Year Ago
Regenerate gib shapes, will fix r/w error
1 Year Ago
Fix NativeArray.Add() expanding array size every time Expand RenderData & ComputeBuffer Frustum culling entire grids before rendering to test
1 Year Ago
Fixed NRE in MeleeWeaponInformationPanel.SetupForItem
1 Year Ago
Reapplied AK drip.
1 Year Ago
sitem setups skin approval
1 Year Ago
Fix my oopsie
1 Year Ago
Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver
1 Year Ago
Prevent delete button from showing on outpost & bandit respawn points in softcore
1 Year Ago
Experimental stats api
1 Year Ago
Add IClient.Stats
1 Year Ago
Make Combine Gunship aim at player's center so it can actually hit players
1 Year Ago
Tweak diver ak cloth parameters
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Add [DisableMultipleComponent] to hook scripts Remove all other CameraHook components in Awake() to fix scenes with 100s of CameraHooks attached the camera
1 Year Ago
Remove env_entity_maker
1 Year Ago
Rowboat bow splash FX iteration.
1 Year Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
1 Year Ago
Refined stone_trim_hs and added grunge blend
1 Year Ago
Fixed a server crash when maxplayers is in server.cfg and the cmdline
1 Year Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
1 Year Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
1 Year Ago
Don't use smoothDeltaTime
1 Year Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
1 Year Ago
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1 Year Ago
Add a generic Texture.GetPixels<T>() (#1117) * Added Texture.GetPixels<T>(srcRect, slice, mip, dstData, dstFormat, dstStride) * Fix reading non-zero slice from 3D texture (#1118) * CopyToStagingResource: only use 1 mip level / array slice in staging texture * CopyToStagingResource: fix copy destination offset * GetPixels: add dstSize parameter instead of dstStride * Add Texture.GetPixels3D<T>() * Texture.GetPixels( int mip ) now gets everything for array / volume textures * Added Texture.GetPixel3D() to complement Texture.GetPixel() * GetPixels: fix nativeDstRect size * GetPixels: stride fixes * GetPixels: reading from non-zero mip level fixes
1 Year Ago
Fixed oilrig flames visible through thick fog
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside
1 Year Ago
Pumpjack files update
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
codegen - compile fix
1 Year Ago
GetPixels: reading from non-zero mip level fixes
1 Year Ago
Fixed underwater sunken barge shader issues on glass
1 Year Ago
Tweak package list order Maintain live table of active packages Get player numbers from live lists Add Activity.Content[] Fix activity sessions not closing, increase player count immediately
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
merge from combat_knife_untie
1 Year Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
1 Year Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab