241,432 Commits over 3,867 Days - 2.60cph!
Fix package info rebuild spam
Reduce stiffness a bit more towards the end of the chain to make it more stable
LocalProject.LastOpened, sort start screen games
MenuAttribute priority property
File -> New Game, File -> Open Game
Fix GlobalLobby preventing games from starting :(
ibc water tank
bug fixes
Merge branch 'main' of sbox-assets
vulkan: surprassing max device access threads in MarkIssuesCommands isn't an error case anymore
Delete trilinear threshold 360
vulkan: rewrite per thread descriptor set pools, eliminating max device access threads since .net can use a shit load - need to add some garbage collection on top of this, but will prevent the main crash that's been occuring
GlobalLobby works with new LobbyManager ( global chat works again )
Stagger package reference rebuilds rebuilds
Update username etc on login
Backport crash fix for DMX unserializer
Fix dropped modification warning on clear
Some thread safety on transform update
Got rid of some vestigial code
Add Tiled Rendering Quads to debug view list
Fixed moonpool surface not really rendering at all.
Fix foliage in VR, let's rethink how we do multiview API later..
Clients request missing modifications, server sends heartbeat messages
Fixes #5
Fixed a crash due to DMX unserializer
Fix DMX parser breaking when failing to read external references, resulting in a crash
Exception fixes
Optimize friend activity game list
Exception fixes
ferry terminal loot balance
Swamp & lake material fixes
StartScreen sections
Derive ProjectRow from generic ItemRow
Experimental - show cloud projects inside start screen
Show available cloud packages in startscreen
Clean up Home.UpdateProjectList
v_usp: various new animations & animgraph changes (including the return of the adjustments subgraph)
(So you can hide the USP, use the various adjustment parameters, and be able to easily reuse the USP animations for something else if you so wish)
Update parameter names on Fists weapon
FPArms/Punching: prefix all bool parameters with b_ like in the Citizen graph
vm diver ak -
skinning updates
tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight)
burst cloth enabled
Fixed rivers almost being still. Normals & speed better match river source FX.
Remove all hacks we had for a second shadow atlas for viewmodel shadows
Sharp viewmodel shadows prototype, remove last references to viewmodel atlas
Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp
https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4
SSAO test for viewmodel
Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion
Try a few more AO techniques
Composite viewmodel AO, and this should be the right way to do HBAO
Remove nonsense resolution scale stuff in common.fxc that's unreferenced in code and causing problems (defined before system.fxc wtf)
Allow compute on renderpipeline to do multiple dispatches, HBAO as compute,HBAO bilateral blur
Use hammersley rather than bluenoise, looks a ton better
Cleanup, controls for ambient occlusion, do indexed light viewmodel shadows sequentially, cast world shadows on viewmodel
Assign what shadow index a baked light shall read from rather than iterating through the entire buffer and figuring it out, much faster way to do baked light shadows
Proper way to do light indexed on ShadingModel Light API too
Sanity checks, remove debug views and some minor adjustments for viewmodel shadows
Remove last traits of g_flResolutionScale
[pick] remove shaders that don't exist anymore from CI building
Method for getting shadow index for baked light compatible with vulkan
Fix stupid typo, GetShadowIndexForBakedLight compiles fine on vulkan now
Fix another typo and compile core shaders
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
Added "River Scroll Speed" property to River shader
Slightly tweaked tugboat interior cabin
Custom shadowproxy mesh
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Merge branch 'main' into prerelease
Changed default render queue on underwater lab glass material
Added water masking to "Particles/Additive (HDR)" shader
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Fixed river flow w/ fallback normals
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
Fix another typo and compile core shaders
Leaderboard backup, run #4117
xp still gain reduce reload speed
reroll attack speed upgrade
elemental upgrade
kill shoot upgrade
chest
new brick roof models/gibs
stone_trim_hs and building trim material variant
https://files.facepunch.com/jason/1b3011b1/opera_SV8H3uHBQd.jpg
v_usp: added second idle layer
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