241,443 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Added support to boats for a separate reverse throttle effect
1 Year Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
1 Year Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
1 Year Ago
Flashing zebra crossing light
1 Year Ago
Updated building art
1 Year Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
1 Year Ago
Cherry picked 83656 => Restored Assets\Prefabs\Misc\Recycler.meta
1 Year Ago
Restored Assets\Prefabs\Misc\Recycler.meta
1 Year Ago
Merge from aux2/diversuit-merge (diversuit)
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
1 Year Ago
Split panel layer logic, clean up Add attributes to shaders where dynamic params were being used before
1 Year Ago
Probably fixed a (linux only?) srcds crash with debugoverlay library
1 Year Ago
Hackaround for static prop support for util.DecalEx
1 Year Ago
Fix "Native Collection not disposed" error (forgot to dispose a NativeArray) Fix compilation error on client
1 Year Ago
zebra crossing, electrical and wet floor files Merge branch 'main' of sbox-assets
1 Year Ago
Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server
1 Year Ago
Hammer: asset.party materials tagged with "decal" will create an info_overlay on drag so you can put bird shit everywhere
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
▄▋▇▆▌▆ ▍▋▄ ▅▉▇▌ ▄▅ ▆▉▇▅▄▅ ▄▌▄ ▄▌▋▌ ▉▇▅▋▄ ▍▋ ▅█▄▇▅█▅ █▊ ▉▊▆ ▌▋▉▅▊▌ ▆▌▄ ▍▇▆ ▍▉ ▅▅▊▄▌
1 Year Ago
Merge from diversuit
1 Year Ago
Merge from diversuit/shader-merge
1 Year Ago
Changeset merge from shader-improvements
1 Year Ago
Limit worker thread count to avoid starving the main thread
1 Year Ago
exported unarmed player climb up and down rope in ferry terminal branch
1 Year Ago
Merge from aux2/ferry_merge (ferry_terminal)
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Added pump model to the pumpjack
1 Year Ago
Updated tugboat door mesh Tugboat interior mesh update
1 Year Ago
Update sibling constraints to use springs too
1 Year Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
1 Year Ago
Merge from ferry_terminal/shader-merge4
1 Year Ago
Changeset merge from shader-improvements
1 Year Ago
Failing test reproducing #1027 Fixed #1027
1 Year Ago
Failing test reproducing #1027
1 Year Ago
Compile optimized ui border wrap shader
1 Year Ago
going through lists of checks for brick skin release
1 Year Ago
ShaderGraph: Fix stage id attribute sometimes not being set
1 Year Ago
Initial `filter: border-wrap( ... )` implementation For alpha-based borders, e.g. images https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_D1MzaQjB8X.mp4
1 Year Ago
Use FromShader for UI materials, delete vmats
1 Year Ago
▅▊▊▌▇ ▌▉▆██ ▄▍█▅█ ▅▋ ▇▊. ! ▍▇▍▆▊▍ ▇▊▋ ▋█▇▅▉█▇ ▆▄▋▋▆▇▆ █▇ █▅▄▉▋▋▋ ▆▉▍▊▆▇▄▌ ▍▆▋█▍. ▄▌▇▍▋▆▄▍▊ █▉▄█ ▍▅▋▇ ▅▄▄▋ ▅▊▊▌ ▅▌ ▄▍▋▍▊▌ █▆▊▌▅ ▋█▊ ▋▊ ▅▇▊▋ █▌▄▊ ▄▊▇▆ ▌▆▋ ▅▉ █▄▍ ▌█▍▅▄ ▊▉▍▆▇▊▇▍▉ █▆▅█ █▅▌▄▍ ▍▉▅█▇▅ '▍▅▄▊▌▋' ▋█ █▊▋▆.▅█▋▄▍▆▇▋█▍▅▍▌▄▋
1 Year Ago
Remove all hacks we had for a second shadow atlas for viewmodel shadows Sharp viewmodel shadows prototype, remove last references to viewmodel atlas Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4 SSAO test for viewmodel Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion Try a few more AO techniques Composite viewmodel AO, and this should be the right way to do HBAO Remove nonsense resolution scale stuff in common.fxc that's unreferenced in code and causing problems (defined before system.fxc wtf) Allow compute on renderpipeline to do multiple dispatches, HBAO as compute,HBAO bilateral blur
1 Year Ago
Same DX11 texture streaming crash fix for Vulkan
1 Year Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
1 Year Ago
Fixed forward shaders sampling light proxy volume (not used)
1 Year Ago
Fixed compile errors
1 Year Ago
New Hair - Dreaded Hair https://files.facepunch.com/daniel/1b2011b1/Photoshop_WxotcipTra.jpg WIP, needs some clean up and adjustments, but pushing this to get it in and running.