198,647 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merged Pull Requests * Fixed duplicate definitions for Player.GetTool * Improved support for non-English messages in DTextEntry history * Fixed DNumberWang passing both strings and numbers to OnValueChanged * Change usages of deprecated gui.MousePos to input.GetCursorPos
1 Year Ago
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1 Year Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
further player anim skydiving updates
1 Year Ago
update to player skydiving anims
1 Year Ago
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
1 Year Ago
Drag adjustments for the updated lifetime.
1 Year Ago
Unparent on destroy timing fixes.
1 Year Ago
More trail tweaks.
1 Year Ago
Added detail layer to parachute materiall
1 Year Ago
Regular rocket smoke lifetime tweaks.
1 Year Ago
Merge from main
1 Year Ago
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes. Sliightly darkened the smoke on them.
1 Year Ago
Manpad rocket trail tweak.
1 Year Ago
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Cherrypick 87026 (--normal-rendering order change)
1 Year Ago
merge from main
1 Year Ago
When both --instanced-rendering and --normal-rendering are set, keep instanced rendering on (this allows us to enable it for testing while it's disabled globally through Steam)
1 Year Ago
fixed flickering mesh in fbx for the wall rack
1 Year Ago
Added parachute bag world model
1 Year Ago
updates to player and chute anims
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
female parachute bag prefab
1 Year Ago
merge from main
1 Year Ago
Added sound for failed gun fire attempts
1 Year Ago
skinning fix on parachute left handle
1 Year Ago
Merge from HomingMissileLauncher
1 Year Ago
Merge from main
1 Year Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
1 Year Ago
Commit some changed guids due to file duplications?
1 Year Ago
Compile fixes Commit some meta file deletes
1 Year Ago
Fixed rocket ammo including flares in ammo count
1 Year Ago
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares
1 Year Ago
Merge from main
1 Year Ago
Set up and added a placeholder sound for attack heli firing flares
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from windmill_material_fix
1 Year Ago
Made attack heli headlight much brighter and longer range
1 Year Ago
2021.3.29f1 cherry picks (likely a good idea to delete this before merging from experimental the next time)
1 Year Ago
Manifest
1 Year Ago
Re-organizing windmill folder for clarity
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
homing missile launcher sounds