241,440 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Merge Main -> Aux2
1 Year Ago
Fix decal entry defaults not being set Get rid of decal convars and use the fade times from decal definition
1 Year Ago
Deploy to x86-64 beta
1 Year Ago
Plaster blend + meta
1 Year Ago
One more tweak to controls LOD0 mesh
1 Year Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
1 Year Ago
Don't open a blank asset resolver window if we're missing _bakeresourcecache shit
1 Year Ago
Don't need to collect vfx manually here anymore Make new material use the right shader Move core/base shader check to AddAsset so package references don't try to upload core shaders too
1 Year Ago
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1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution) Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly. Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator) Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server Hackaround for static prop support for util.DecalEx Probably fixed a (linux only?) srcds crash with debugoverlay library Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
Trying to profile an error that turned out to be corrupted asset bundles
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed SocketMod_InWater (was broken inside pools) Fixed fishing rod (was broken almost everywhere)
1 Year Ago
Fixed various rendering issues with the torch on & off state. Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
1 Year Ago
Cherry picked 83701, 83708, 83709 => Standard override update, Decal Layer Masking
1 Year Ago
Cherry picked 83708, 83709 => Decal Layer Masking
1 Year Ago
Calibrated the brightness to match the vanilla torch
1 Year Ago
Fixed DecalLayerMask interacting with SSS materials
1 Year Ago
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▍▌▋▅ ▄▌▄▄▋▊▅▄() ▊▍▉▊▇▋▉▉ ▅▍█ ▆▊▄ ▆▆▄▍▍▊▍▍▄▆ ▇▋█ ▍▌▍▇▆▄▍▄() █▌▊▆▉▇▌ ▊▍▇█ ▉▄▉▌ ▄▋▋▉▄▋ ▌▆▆ ▊▆▊▊▆▊ ▆▆▋▍▌▇█ ▊█▆▄▆▅▌▌▆█ "../▇▍▌▉/▉█▌▇▊▊▇▊" ▆▋▅▇▇▅▆▌() ▄▊█▊▅ ▆▇▄ █▋▇██▌▆ ▊▇ ▄▊▌▌▉ ▆▋▄▍ ▅█▌▌▋▋▊▇▇/▋▉▆▇▆▄▌▌▍/ ▆▌▆██▉ ▄▆ ▉█▍██▊▉ ▅▅▌▅▊▍ ▊▌▄█▉▅▅▋█ /▋▄▋ ▇█▆▊▊▄/ ▇▌▉▅ ▅▇▌▆▍▊▅ ▄▆ ▋▆▍▊▄▆/▄▍▇▌▉▄▋▍ ▋▅▅▇▉ ▉▌▋▋██.▊▊▊▇▆█▉▇▉▇█▇▌▅█▊▄ ▍▄▍ ▄██▄ ▅▋▇▊█▇▍█▉▅█() ▉█▊▅▇▄ ! ▋▆▊▇ ▌ ▇▆▄▍▋▋ ▋█ ▇▅▆▉+▅ !█▅▌▌▅▇ ▍▋▊▊▍▅ █▋▊▍▇▆▌ ▋▆▇▄ ▊▉▉▆▋ ▅▌▆▇ ▌█▊ ▆▅▌▄▆▇ .▄▋▉▅▋▆▍▄█ ▍▍▇▋▍▅ ▄▆▇▉▅▆ .▊▌▇ ▉▆▄▅█ ▋▉▆▉▇▅ ▊▉▉▋▆▆▊▊▌ ▇▍▅▉▉▅ ▍██▄▅█ '▌▆▉█▆▌▊▊█▋▌▇▋█▉' ▊▉▆▍▉▍ ▍▍▊▅▉▉▆▌▄▋█▆.▋▋▆ ▄▆▄ ▇▍▍█▊▅▋▌▄▊▆▍▅ ▅▊▉▍▆▌▇ $▋▆█▌▇▍▇▅▄▋▆▊ ▆▆▉ ▉▄▉▇▉█▋▉▉▉▅▉▇▊▅▌ ▄▅▍▇▅█▄▄ ▊▋▊▌ ▇█▊-▊▍ ▊▄▉▇▍ $▇▍_▍▋▍▇▆█_▄█▌ ▌▆ █_▆▌█▅▍█▊▋▌▍▅▅ (▌█▊▊▊▊█▄▌ ▄▇▇▉▋▌▆▋) ▅▍▉▅▅ $█▄▆▍▊▍▇▉▄▄▊▌█▋▋▇▌▅▇▅▊▆▉ ▄▉ ▅▉▇▍/▊▍▊▍▊ ▄▉▇▊▄▉ ▋▆▍▆▋▋▆▄ █▇▆▋▅▍ ▉▅▉▅▇ █▇▍ ▉█▅▍▌▋▋▆▍▆▅▌█ █▆▆▇▌ $▍▉▌▉█▅▉▍▅▌▄▅▇▉▆▋ ▊▉▅▋▌▉▇▆▇ ▄▊ ▇▉▅▍▇▌█▉▌▄▍▍▍█▌▉ ▍▅▋▌▉▉ ▊▋▊▄▊▄ █▅▊▆ █▉▅█▄▌▋▇▌ ▄█▊▊▊▅▆ ▍▍█ ▄▊▅▄▋▌ ▇▆▆▅█▅▊█ ▋██▇ ▇▉▄-██ ▍▉▅ ▄▅▄▌█▄█ ▋▉▉▆██ ▊▋▉█▅█ ▍▋▆ ▌_▅▋▍▉▇█▊▅▆▉▊ ▌▆▆▇ ▋▇▊▌ ▍▅ ▆▍▌▋▌█▍ ▆█▉▇▋ ▆▍▅█_█▅▇▍█▄_▍▌▌█_▇▅▇▅▇, ▍▇▊▍▋▄▌▉ ▍▊ ▍ ▋▍▆▄▄ ▇ ▅▆▌ █▉▍▋ ▅▄▄▌▇▅▌▌▇▆ ██▉▍██▊ ▊▇ ▆█▇▄▉▌█▍▄ ▄▆ ▌▇▇ ▌▋▋▍ ▍▅ ▌▌▄ ▇▊▌▉█▇▊ "▌▆▌▅▋▆.▋▍▉" ▄▍ ▅▋▋▄█▄▅ ▊▆▋▉▊███ █▍▇▋ ▇▍▊▇.▆▄▍▅▊▊ ▍▋▇▍▅▋ ▄▆▇▆▋▇▋ ▅▍▆▉█▊ ▆▌▌ ▊▋▋▍██▉ ▍▉ ▍▉▄ ▆▍▅▋▇ ▋▇▆▉ ▅▄▍▆▉▇▍▉ ▉█▇▋▅▅ ▊▆▅ ▇▉▊▇▋▋▋ ▊▍▄▅▌ ▄▍▍▊▆ █▋▋▋▍() ▅▉█▍█▆▇, ▄▋▉ █▅█▋▉▆ █▆▅▉▉▆▌▊█ ▉█▅▌▊ (▌██▇█▅▍▋▇ ▉▇▌▆▊▇▍) ▉▅▄▄▄ █▉▅▇▌▋▋ (▉▍▋▅_▆▅▊_▄▋▄▇▇▆) ▋▍▉▆ ▋▄▆▇ █▍▇▄▌▊ ▇▍▆▄ ▉▇▅▅▇ $▌▆▉▅▍ ▇▆█ $▋▊▋▇▉▍▍▉▌▉█▅▍█▄▇ █▇▄█▄▌▍ ▅▉▊ ▋▍▅▌▆▄▆█▉▇▄▆▌▍▇█▊▌ $▋▄▇▇▆▅▊▊▆▌█▌▋▊▋▍▅▍█▍▆█ ▍█▌▊▇▆█▅ !▄▊▅ ▅▇ ▉▆█ ▋▍▆▊▋▇ ▄▊▊█ ▉▌▋ █▄▋ ▊▇▄▌█▉▌█ ▅_▄▋▌▋▉▆▅▋▋▅█▋▊▊ ▉█▅▍▌ ▊▊▇▊ ▉█:▉▄ ▉▇▍▅▄▌▉▊▉▅ ▍▅▆█▅ ▍▆_▉▍▄▊▉█▇▊_▄▌▉▋▅▆▆▄▅▊▇▌ ▍▇▍ ▄▄_▍▆▆▌▊▆██_▇▄█▉█▍▌▉▉▄▄▄ ▍█▍▋▄▅ ▋▌▅▇▆▄▍▊ ▉▆▅ ▌ █▉▄▆▌ ▆▋▉▊▊█ ▆█▇▌▄▄ ▉▆█▋ ██▊▆▄▌▇▉▌ █▊█▊▊█ ▍▊▊▋▍▉ █▅▇▌▌▌ ▅▌▉▄▍ ▊▅▍ ▅█▄▋▇▇▍ ▌▆▌▋▋▊ █▅▇▌▉▉▅ ▄▆ ▇▇▅▍▆▋▆▇▋ (▌▉▊▆█▊▌▇▉ ▉▉▍█▄▄▆▋▋▆▅▇) ▄▍▌▍▅▊ "▊█▅ ▆ ▊▌▄▍▆ ▍▆▋▋▄▆ ▍▊▉▇▌▇ ▄▋█▄ ▍▆▇▋▉▌▇▆▄ ▅▌▇▇▌▅ ▇▅▌▆█▍" ▉▄▅▄▇▇▉ $▇▇▊▋▊▆▊▉▊▅▋▅▍█▋▌ ▇▊ ▇ ▊▆ █▅▆▉▄ ▄█▅▆▊▆ █▋▍▋ ▉▅▊▄▆▉▋▍ ▄▄▉▉▌▅ ▋█▄▋▇ ▍▅█▆▊▅▅▇█▉█▋ ▅▉▍ ▇▆▍▆ ▇▊▋▆▅██▉▊ ▍▉ ▅▆▋█ ▍▉▅▌▍▌▄▅▆█▉▇ █▍▌ ▌█▉▋▇▊ ▅▍▆ ▋▆▊▉ ▇▌ ▇ ▆▄▋▉█▆▇▍▇▇ ██▌ ▉▅▄ ▉▌ ▅▄▊ █▇▋▌▊▌▄▋▆█ ▌▇▄▇ ▇▊▇█▊ ▅▊ █▍▅▋▄▋▊▆▄▊▆▌. ▋▌▊▄▋▋ ▇▆▆▅▌▊ ▄▋▆▌ ▇▆ █▉ ▍▄▍▇ ▉▄▉/▅██▅.▌▊▉ ▇▉ ▊▊▊ ▊▆▌ █▇ ▄▉▊▇ ▉▌▌▌▆ ▋▍▊▌▆█ ▊▅ ▆▌▋▍▄▄▉ ▇▊▅▋▉ ▋▆▅▊ ▊▆▄█▆▉▊▉ * ▇▉▍▉▊ ▋█▅▍▉ ▍▍ ▊█▄ █▅▄▌▊ ▅▆ ██▌▄▅▍█▆▍▊▆▅ (▉█▅▍▊▍▋▉▉ ▆▆▅▍▆▆▉▇▅▋▍█) * ▄▅ █▋▊ ▉█▋ ▋▉▇▋▉.▌▉▇▅▇▌▍▊▊ ▆▆ ▊▅▍▋.▌▍▋▍▆▋▉▇▊▆▄█▇▋▌ ▊▍ ▇ █▇▊▅▅▋▌ ▄▌▇▍▆▅▉▉ (▊▍▋▋▇▉▋▆▆ ▊▍▇█▉▌▋▉▆▆▊▉) ▅▊▋▍▄ ▆▍▅▇█▅.▉▌▊▌▅▌▉▌▊▄██▆███▍ ▉▇▍▌ ▌▄ ▉▆▍▌▇ ▇▌ ▅▌▆▌▌▉▍▄▊▊ ▋█▄█▊▆▉▉▊ ▋▍▉▍█▆.▊▌▅▊/▅▄▆▉▋▍▉▆█▊▌▉▍▍▋▆▇ ▋▉▌ ▄█▆▋▉▌ ▉▌ ▋▉▅▋▋█ █▉█▍▇█▅▍▄▍▋ ▆▄ ▊▆ ▆▍▍▆▆ ▉▋▋▉▍▌█▊█. ▍█▄▋█ ▉▅▋█ █▄▋▄▇▇▍▇ ▌▌▉▉▊▆▉▉ ▌▊▌▍▍█▄█▉▅█▊ █▉▅▅ ▉█:█▅ * ▉▉██▉▊▄▉ ▄▍▆▆▉ ▆▊▌▇ * ▋█▄▄▆█▅▌ ▆▌▆▋█ ▄▅▋█▍▆▆▇█▇█ * ▉▇▊▍▆▅▆▍ ▆▋▋▄█▅ ▇▄▇▉▆ ▋▌ ▋▊▍▅▉▅ * ▇▇▊▍▇▄▉▉ ▌▌▆▊ ▅▉▆█▋▆▅ ▆▇▊▆▌▋▅▉▊ ▋▋▊▋ ▊▄▍▊▊▋█▍ ▌▉█▅▄▍▅▅▉ & ▇▍▊▍▆▌▋ ▅▋▆ ▅▉▍▌▅▆█▍▄▊▊▌: * ▍▌▆█▋▅ ▄▌▌▄▇▄ * ▇▌▄▋█▆ ▆█▍▉▇█ * ▌▋▇▍▊▍ ▄▉▌▉▍▌▋▌▄ ▉▄▍▇▄▅ * ▍█▆ ▅▊▉▌█▅ ▍▇ █▋▉▍▌▅▅ ▍▄▌▅▌▌ * ▅▍▉ ▅▊█▍▆▆ ▇▍▇▄▋▍▇▆ ▄▋ ▉▊▇▄▇ * ▅▊▍▋▇▄▆▋ ▉█▄ ▊▄▊▋ ▋▍▄▅█▉▊ ▌▇▆▊▋ "▋█▆▆▋▍" ▆▄▄ "█▆▍▆▄▅ ▋▊▋" ▆▇▉▆▍▊▉▆▉▋ █▌▊█▋ ▆█: * ▇▇▅▆▋▋▊▋ ▆▊ ▅▍█▇▌ ▅▉▄▇▆▉ (█▊▊▉██▉▅▌▋▅) - ▍▉▌█ `█▉▉▉▍▉ ▋▄█▆▅` █▉ ▊▄█ `▇▄▍▌▋ ▉▊▇▇▄▊ █▌▍▄▌` * ▉█▋▄█▌▇▍ ▋▊▆▇ ▇▄ ▍█▋▇ (▌▌▊▍▋▌▌▆) * ▆▌▌▆ ▅█▆▆▍▅▌▍ ▍▉ ▋▍▅▅▇ (▇▄▆▅▅▊▉▅) ▅▆▉▋▌ ▆▆▉█ ▄██▋▅▄▅▌ ▉▋▇▆▅▊▌▊▉ * █▆▍▋▋ ▊▉▆▄▄▇█▄ ▋▊▍▆▌ ▋▊ ▉▆▍▅▆▉ ▌▅▌▍ * ▉▋▄▇▌ ▄▊▋▇▌▌█▄▍ ▋█ ▉▄ ▊▆ ▍▋▄▄▍▅ ▆▌ █▅▋ ██▅ ▉▊▇▊▍ ▊▇█▉▌▋ ▄▆▄ ▇▌▍▌█▊ ▄▋▊▄█▊▌ ▌▆▅▅█ ▄▌▇▅▅▍▅▄▍█ ▆▅▆▍▍ ▅█▊▆▌▍▌ ▄▋▄▆▆▆▋▉ ▆▇▋▆▍▇▊ ▆▋ ▄▋█▊▊██▌ █▋▊▇▊▍ ▆▉▆▌▊ ▄ ▌▋▌ ▇█▆▍ █▍▍▉▉▆▍▅ ▅█▅█▆▉█▋▉▄ * ▆▉█▉▋▊ ▉▄▅▌▇ ▌▄▆█▉▄ * ▌▉▆▅▄▊ * ▋▅▄▅▇▇▉█▍▇ ▆▆▊█▌ ▅▆▍ * █▅▄▌▆█▍▄▋▉ ▉▅▆▌▅ ▌▊▇▋▉▆▋▊ █▇█▌▍ "▋▄▅▊▇ ▆▋▍▉▌▌" ▊▅▇▊▍▌▌▄ █▄▋▌██▊▋ ▋▉▊▉▌▉ ▍_▆▊▇▌▌▄▅▆▆▋▉▄▇▍▅▊▉▉▇ ▇▌▄▆▊▅ ▊█▍ ▇▍▇▄ ▄▅▄▍ ▊▍▍▄ ▆▌█▄▍▇ ▆▌▊▌▅▄█▆ ▄▆▇▋▋▆▉▅ ▌▇█▉ ▄▅ ▌▅▄ ▉▉▇▅▄▉ ▅▋▋▇▊ ▇▉▋▆▉▌▅ ▌▊▌▆ & ▋█▄▍▄▊▇▇▅▍ █▌▊█▄▅▄ ▊▆▍▍▌▍▌▇▊▅▍▆ ▄▄▉▅ ▆▌ ▍▄▄█▉▇ █▆▊▌▊ ▅▋▉▋▅ ▅▇▍▇▌▉_▆▊███▅▄▍▍_▋▇▊▅▄▍▅ ▋▊█ ▊▆▍▊▉▇_██▍▌▅▅▍▄▇_▋█▄▄▌ ▇▆▋▌▍ ▋▅▇ ▊▅▍▊▇▌/▆▇▇▍▍▄▄ ▊▄ ▅▌▉█_▊▋▇█▅▊▋▅██ ▄▋▋ ▆▄▌▋▌▉: * ▌▄▋▄██▅▍▌▊▅ * ▊▄█▇▉▊▆▋▌▍▊▋▋▌ * ▆▆▅▌▄▌▆▆▆▊█▌▊▌▍▄▋▌ * █▇▌▍▇█▊▇▉▄▄▊▆▆▄ * ▆▆▆▍▄▌▌▌▇▌▋▍▋▄█▋▋ ▅▋▆█▍▆▍: * ▋▆▊▆▆▆▊█▅▋▇▊▋▅▊▄▊█▉▅▉█▌▇▅▇ ▆██▄▉ ▆ ▍▇▆ ▌▅▉▊▄▅ ▇▌ ▍▊▋ ▍▊▉▋▊▍█▄ * ▇▆▇▇▅▌▄▆▍▅▆▅▋█ * ▌▋▍▄▌█▄▆▊▌▋█▇▉ * ▌▋▇▉▌▌▍▍█▋█ * ▋▄▌▇▋▋▉▄▉▋ * ▌▌▉▅▄▄▅▉█▊▋▉██▆▋▊▆▌█▍▆▅▉▅█ * ▅▍▍▅▆█▋▋▄▍▋█▌▌▌█▄▅▋▆▉█▄▍▅ ▆▅▄▌ * ▉▊▄▄▉▍▆ ▉▇▇▆▋▊▇▇▍▅ █▍▊█▆▍▌▌ * ▌▊_▌▄▍▍▆▋▍▉▆▋█▆ ▍▉▌ ▊▌█▉ ▌▅▊ ▄▍▌▆█/▇▆▊▅▅▋ ▆▇▉▇▇▄▄▋▌▄▅ ▋▅ ▄▄▊▉▅▇ ▇▄▉▆▍▍▅▄▆▉ ▆▉▊▆▉▊ ▆▆▇██://▉▅▆▉▌.▆▊▆▇▋▋▉▌▌.▋▋▅/▊▇▅▄▋/▆▊▉▉█▊▇▌/█▆▋▍▋▌▆▊▅▊.▉▌▍ ▌▉▄▌█▌▍▅▊▍▆ ▇▌▌▊▄▇▌▍▌ ▉▇█▋▌▄▌█▉▉▊ ▊▆▌ '█▄█▋▍▌▇' ▊▋▇█ ▉▍▄▉▉▋▌▊ ▍▇█▄▇▍ ▇▍▉▊ ▅▆▊▅▍█▉ ▊ ▉▌▄▉▌▉ ▄▆▆▅▋▌▍▋▌▍ ▆█▍ ▍▄▋▊▌▋ ▄▊▅▌ ▇▍▉▄▍▅▍ ▉▇▉ ▍▍▄▊.▆▅▊▊▇▇▊ ▌▉▉▊▉▌▆▅ ▋▋▌▍█ ▍ (▅▆▌▄▉ ▍▇▍▍?) ▍▍▄▅▇ ▊▄▇▆▋ ▅██▄ █▇▇▊█▊▋▄▄▊▋▄ ▍▌▊▌█▇▍ ▉▉▊▉▊ ▍█▊▇_▊▅▆█▋▅ █▊ ▅▆▍ ▆▅▍ ▍▇▇▆▋ '▆▋█▇▌▉' ▌▉▋▌▊▋▍▍ ▇█▌█▇▇▋█ ▍▊▆▇▊█ ▊▊▅▇▊ ▋█▊▆▌▇▍▌ ▊▊▌ ██▄▇▋█ ▅▍▄▌▍▋▋ ▋▅█ ▌█▌▅▊ ▇▄▅█▋▆.▍▄▇/▉▄▋▄▆▋▇▇▊▅▉▅▆▋ ▋▊ ▌▉▋ ▌▅█▋█▆▄ ▇▌▍▄▆ ▅▍▊▇▌▍ '▋█▇▅' █▌▋▊ ▉▅▇▇▋▍▋▆▅▆
1 Year Ago
Assets from core
1 Year Ago
Moved more models to asset party https://asset.party/facepunch/sboxassets https://asset.party/facepunch/citizenassets
1 Year Ago
Added shader support for Decal Layer Mask
1 Year Ago
Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
initial vm diver ak seaweed physics setup (disabled for now)
1 Year Ago
Update pull.yml Updated actions/checkout
1 Year Ago
Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too
1 Year Ago
Subtracting 83705 (merge conflict, will have to reapply once we're on main with everything)
1 Year Ago
Added WaterVisibilityTrigger to sewer branch (only had WaterCullingVolume which is purely visual)
1 Year Ago
fix level up sound, lvlup floater
1 Year Ago
and the rest of the diver suit vm files files gg matt
1 Year Ago
diver suit view model prefab setup and added to item
1 Year Ago
Cherry picked 83701 => Updated Standard shader override to match Rust/Standard
1 Year Ago
Updated Standard shader override to match Rust/Standard
1 Year Ago
execute chance next bullet damage upgrade move to shoot upgrade backside damage upgrade missing hp regen upgrade show num choices left
1 Year Ago
Added Texture.Depth property
1 Year Ago
Merge from diversuit
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Fix vr_stencil geom shader failing to compile as antlr hates preprocessor maths
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Fix CVfx::CreateFromResourceFile using wrong named block for spir-v Fix visualize_depth shader
1 Year Ago
Fixed ambient lighting in view model camera not matching environment when inside
1 Year Ago
Revert that change to readd structs and do the proper fix
1 Year Ago
Fixed ambient lighting darker than before when inside
1 Year Ago
Capture nested types Method parameters Fix some type names not being shortened Queue an api schema rebuild on publish new package
1 Year Ago
Keep struct in cbuffer layouts for legacy layout
1 Year Ago
1 Year Ago
Helps if i call the right rpc
1 Year Ago
Addon api doc basics Library addon api reference page basics
1 Year Ago
Network moving decals from one ent to another, some games are calling TakeDecalsFrom server side and it wasn't working before