241,440 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Quality tweaks for performance
1 Year Ago
Clear the whole decal list if we want to clear both world and entity decals
1 Year Ago
Add fade time and duration to decal definition but don't use it yet because defaults on DecalEntry don't work? Remove r_decal_debug
1 Year Ago
Added TaskSource.MainThread() Like TaskSource.NextPhysicsFrame(), but can immediately continue if already on the main thread.
1 Year Ago
Material tweaks WIP reorganize how meshes are updated
1 Year Ago
WIP make ISdf3D net read / writable SDF net writing refactor, support for ISdf2D SDF modification list networking Chunks are no longer entities New networking seems to work! Server-side chunks are only modified if they have collision Build meshes for chunks closest to players first ISdf3D logging Material tweaks WIP reorganize how meshes are updated
1 Year Ago
Add IS_DYNAMIC_DECAL | REFLECTS | DOES_NOT_ACCEPT_DECALS flags in case they're needed
1 Year Ago
reworked wood part of brick skin to look higher quality
1 Year Ago
1 Year Ago
removed files in wrong location Merge branch 'main' of sbox-assets
1 Year Ago
Render adjustment
1 Year Ago
hooked up climb idle in player controller
1 Year Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
1 Year Ago
polish around roof.top.line models alignments so everything lines up
1 Year Ago
exported unarmed player climb rope idle animation
1 Year Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
1 Year Ago
diver hazmat lods, scripts, prefab setup - needs item definition setting up properly (use sunburn dlc), vm, wm and icon still
1 Year Ago
Default to histogram leaderboard mode on first launch Fixed #2
1 Year Ago
Merge PhysicsLayerRevamp -> Main
1 Year Ago
Compiler generates xml doc Include xml doc when publishing
1 Year Ago
Dump code for backup
1 Year Ago
Initial commit
1 Year Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
1 Year Ago
ferry terminal S2P
1 Year Ago
disabled vending machines in terminal building
1 Year Ago
ferry terminal S2P
1 Year Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
1 Year Ago
Updated the pump textures
1 Year Ago
landmine upgrade, etc spear upgrade dash upgrades scale upgrades bounce damage upgrade bounce reset lifetime upgrade fear voodoo upgrade fear shared pain upgrade
1 Year Ago
Enbled brick building skin
1 Year Ago
resize on light fixtures textures
1 Year Ago
asset zoo state backup
1 Year Ago
Made a new RHIB driver mount prefab to ensure anything else using the prefab is unaffected RHIB driver hands now follow wheel as it rotates Added a steering wheel range multiplier to prevent how much the steering wheel rotates by in order to prevent distorted shoulders (visual only, actual boat turning range is unchanged) Update RHIB driver eye position to better match actual player eye position RHIB driver now uses first person with arms perspective so that we see the arm Ik from first person
1 Year Ago
Merge Main -> Tugboat
1 Year Ago
Merge CargoPreventBuilding -> Tugboat. This will temporarily break ladder deployment on cargo ship, but a fix is coming in the next few days
1 Year Ago
Have the tugboat headlights (spotlight) on by default
1 Year Ago
Fixed spotlight still looking kind of on when it was off. We didn't have an "off" spotlight in the archives, so I've pieced one together
1 Year Ago
Added support for turning the main spotlight on and off with the light key
1 Year Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
1 Year Ago
Delete native decal game system
1 Year Ago
Fixed light meshes disappearing when lights are off, and fixed some scripts not being set to IsDynamic
1 Year Ago
Rewrite decal system in managed Fix decal jittering on skinned meshes
1 Year Ago
Removed colliders from Tugboat lights, since they'd be client-side only
1 Year Ago
Some tugboat lights now only on when engine is on. Left some on all the time tough, to avoid player inconvenience
1 Year Ago
Hooked up exhaust effect. Set all tugboat FX to the correct initial state.
1 Year Ago
Decrease frontWakeMinSpeed to 1m/s. Looks jarring when it starts up, otherwise
1 Year Ago
Only play tugboat front wake effect if submerged and moving at at least 9km/h (2.5m/s)
1 Year Ago
Added support to boats for a separate reverse throttle effect
1 Year Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
1 Year Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers