241,443 Commits over 3,867 Days - 2.60cph!

1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
Move screenshots to their own component Add package layout sidebar
1 Year Ago
Refactor `InstancedEntityRenderScheduler` into `InstancedEntityScheduler` and `InstancedRenderScheduler` First cleanup of code
1 Year Ago
All instanced rendering commands restricted to admins
1 Year Ago
Fix windmill scale being wrong as we weren't taking the full scale of individual MeshRenderers into account
1 Year Ago
merge from main
1 Year Ago
caves S2P
1 Year Ago
3p torch, melee override updates
1 Year Ago
updated torch entity
1 Year Ago
Cherry picked 83457 => Fixed deferred decal lighting
1 Year Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
1 Year Ago
caves modules re-lighting (and fixing some OP lights along the way)
1 Year Ago
Fixed Cliff_LOD shader pragma
1 Year Ago
Cherry picked 83372, 83382, 83383, 83450
1 Year Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
1 Year Ago
Fix some shader warnings Latest compiled shaders with DX11 + Vulkan
1 Year Ago
Applied 83295 without water5 => Fixed post-merge shader errors
1 Year Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Ambient lighting reapplied (based on 83385)
1 Year Ago
3p torch updates
1 Year Ago
tweaks to lighting prefab (floating prefabs)
1 Year Ago
Queue thumbnail build requests from native instead of doing it immediately (fixes "Reentrant call to CResourceSystem::BlockUntilManifestLoaded") Can publish particles Particle thumbnail/video rendering Video step for model/particle upload Api.Post calls progress Upload page previews, progress Remove video button Run PutAsync in a thread so the stream reading doesn't wait between frames (faster uploads)
1 Year Ago
added some off lights to balance lit one on buildings
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from navmesh_spam_fix
1 Year Ago
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
1 Year Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
1 Year Ago
Merge from water5_final
Leaderboard backup, run #3865
1 Year Ago
Fixed normals missing entirely from rivers (and I think lakes)
1 Year Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
1 Year Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
1 Year Ago
Use vehicle spawn points for tugboat instead of generic ones
1 Year Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
1 Year Ago
Merge from main
1 Year Ago
Merge from diversuit
1 Year Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
1 Year Ago
Remaining LOD groups
1 Year Ago
Fix mistake in texture attribute
1 Year Ago
3p torch updates, override updates
1 Year Ago
ShaderGraph: Initial support for vertex shaders. Some nodes wont be compatible in vertex shader yet. https://files.facepunch.com/layla/1b2011b1/sbox_H3xg9p6hOS.mp4
1 Year Ago
Prevent Building volume for the Cargo Ship. Branched for now until we solve the breaking ladder placement.