241,471 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Package updates Fix NavigateTo exception
1 Year Ago
Recompile all core shaders spirv only ( 107m on an 12900kf ;0 )
1 Year Ago
Fix exceptions in package list Package browser generates urls, history
1 Year Ago
merge from research_bench_nre
1 Year Ago
merge from main
1 Year Ago
merge from analytics_held_items
1 Year Ago
Merge from water5_final
1 Year Ago
Bring back package browsing
1 Year Ago
resize the main window to the size of the buffer in tools mode in vulkan, fixes swapchain being created the wrong size
1 Year Ago
merge from ferry_terminal
1 Year Ago
resize the main window to the size of the buffer in tools mode in vulkan, fixes swapchain being created the wrong size
1 Year Ago
Merge from main
1 Year Ago
Removed unused high res media textures
1 Year Ago
Parent merge
1 Year Ago
Hold pose anim discards
Leaderboard backup, run #3697
1 Year Ago
Update first_person_arms_punching.vanmgrph_c
1 Year Ago
Add `InstancedRenderComponent` to manually configure renderers used for instanced rendering Keep automatic conversion for building blocks
1 Year Ago
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1 Year Ago
A corpse init order that works for both client and server-side ragdolls, but this is very weird and needs investigating further
1 Year Ago
Fix label's size, use self now that it's not a child
1 Year Ago
WakeDisturbance iteration
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
1 Year Ago
Rigidbody setup fixes
1 Year Ago
[pick] I dunno where this should belong, but it really shouldn't be core [pick] vr_lighting uninitalized var warning fixes
1 Year Ago
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1 Year Ago
Re-enable our IMalloc passthrough for DXC, improves our build times on many threads Reuse the DxcCompiler instance for preprocessing and compiling in the same thread Revert to slightly older dxc until #5270 is resolved
1 Year Ago
More boat conversions & FX simplifications.
1 Year Ago
Set hostname when creating a game from menu
1 Year Ago
Minor edit, don't need to use euler here
1 Year Ago
Pose data updates
1 Year Ago
Fix timer text alignment Brake default to shift Fix missing materials in leaderboard posts and checkpoints
1 Year Ago
Fixed StatBars not updating correctly
1 Year Ago
Fix up stylesheet paths Add input action to open chat
1 Year Ago
Fit edit/delete button icons in input actions page
1 Year Ago
Don't call SetupRigidBody if the corpse is the rigidbody
1 Year Ago
PlayerBonePositionData now supports loading bone position data from any specific point in any animation. Updated current data.
1 Year Ago
Updated building layout
1 Year Ago
Fast food signs
1 Year Ago
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1 Year Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
1 Year Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
1 Year Ago
Working towards new way of networking 3D SDF worlds
1 Year Ago
Set forward for scrape particles to contact normal
1 Year Ago
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1 Year Ago
Link up files