241,472 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Add PhysicsImpact struct and use that to seperate effects for Hard and Soft impacts in Surface description (decals + fx) Correctly spawn soft or hard physics impact particles + decals based on squared speed
1 Year Ago
Adding fallback shader when no tessellation is supported
1 Year Ago
Diver Suit model/materials/textures
1 Year Ago
Use ContactPoint + SurfaceNormal to pass into AddImpactSound Let's add decals and particle effects for impacts but try only doing it if speed > 30 - maybe we configure this per surface?
1 Year Ago
Failing test reproducing #1027 Fixed #1027 There might be other reasons why methods won't resolve, will re-open if we encounter that
1 Year Ago
Get rid of "avataranimated" reference in Avatar.IsAppropriate
1 Year Ago
Revert "telephone box" This reverts commit 122dbe75266b7c496cd573ea9228cc6959321037.
1 Year Ago
telephone box fixed wrong texture
1 Year Ago
merge from ai_tweaks
1 Year Ago
Add a LOS and distance check to turn and run for cover
1 Year Ago
Organisation for the future
1 Year Ago
Failing test reproducing #1027
1 Year Ago
WIP texture/mat
1 Year Ago
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1 Year Ago
merge from ai_tweaks
1 Year Ago
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
1 Year Ago
MP5 weapon progress work in progress of the MP5 SMG
1 Year Ago
trench cover and telephone box
1 Year Ago
merge from ai_tweaks
1 Year Ago
merge from main
1 Year Ago
miniboss exploder fire tweaked unit moveSpeedFactor more miniboss exploder behaviour unit can lose player target trees/barrels etc cant have target balance etc
1 Year Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
1 Year Ago
CodeGen
1 Year Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
merge from save239
1 Year Ago
merge from ferry_terminal
1 Year Ago
network++ save++
1 Year Ago
Don't create tools triangle list for runtime meshes for now to investigate crash
1 Year Ago
It's not audio at fault
1 Year Ago
Play audio using stream.play but disable for now to see if it's cause of crash
Leaderboard backup, run #3673
1 Year Ago
Query references using the find api instead of manually Package Card org links to org
1 Year Ago
1 Year Ago
Fixed incorrect joint behaviour in ragdoll due to init order changes
1 Year Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
1 Year Ago
v_usp: ported existing animations to updated FPArms rig, adjusted grip, made reload animations more distinct, added dry fire state, made it & regular fire properly self-interrupting
Leaderboard backup, run #3667
1 Year Ago
Fixed incorrect offset for initial corpse limb positioning on server.
Leaderboard backup, run #3666
1 Year Ago
New rendersystemvulkan & vfx_vulkan Shader resource v2 has dxbc and spirv blocks, if a block doesn't exist will use a fallback shader [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts [pick] GetShaderFullPath: remove shader replacements and legacy prefix substitutes [pick] Minor shader fixes where DXC is more strict about you being stupid Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers [temp] Disable crashing water so I can stabilize everything else first [squash] rendersystemvulkan: fix minor deprecated warnings [squash] rendersystemvulkan: Match renderthreadvulkan changes 1:1 w/ Valve [pick] compile fixes for postprocess_standard_p*.shader Compiled core shader resources with DX11 & Vulkan blocks Compiled base shaders (spirv only) Remove device extension entrypoints & add volkLoadDevice Fix crash when minimzing with a fake swapchain when swapchain extents are 0,0 - higher level code assumes there is always a valid HRenderTexture [squash] more parity with Valve's code making it easier for future changes
1 Year Ago
Merge Main -> RagdollRewrite2
1 Year Ago
Texture resizing
1 Year Ago
VideoPlayer: Default input format to mp4 if no ext specified in url
1 Year Ago
Diver Assault Rifle LODs, materials and textures
1 Year Ago
FPArms: clamp to 4 bone/vert & get rid of FBX re-import warnings
1 Year Ago
FPArms: updated first person arms rig (see commit comments) + updated punching animation set accordingly The wrist and metacarpal bones were pushed back up by a centimeter. The wrist area deformation is better on either side, and a tiny bit better at the front and back. The metacarpal bones can now deform the entire hand more gradually, creating a gentle curved slope. Some triangulation was changed.
1 Year Ago
Video encoding tweaks
1 Year Ago
Fix video upload not working