241,470 Commits over 3,867 Days - 2.60cph!

1 Year Ago
static rope ladders set - models and prefabs
1 Year Ago
Basic ffmpeg video encoder
1 Year Ago
Unsaved
Leaderboard backup, run #3721
1 Year Ago
Anim import preset
1 Year Ago
Rig backup
1 Year Ago
Hazmat suit skeleton prefabs + variants + menu lists
1 Year Ago
1 Year Ago
Fixed ragdoll incorrect orientation on death on server. Use eye.bodyRotation for the ragdoll spawn instead of transform.rotation.
1 Year Ago
'No sunlight' and 'underwater lab' environment volume prefabs
1 Year Ago
Setup placement guide meshses
1 Year Ago
Fixed materials
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Forgot to assign skin when sending global entity to client
1 Year Ago
Use transform.position when updating train position, instead of rigidbody.position or rigidbody.MovePosition. I discovered only transform.position correctly moves parented rigidbodies (like ragdolls) along with the train as if they're in local space. THIS FIXES RAGDOLLS FLYING OFF.
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
More tug things
1 Year Ago
Fixed warning message
1 Year Ago
fixed input name Basic scrolling water shader
1 Year Ago
Merge from save239
1 Year Ago
My collider changes messed with the scrap heli inertia tensor. Manually set it to the old, known-good values.
1 Year Ago
Further cleanup of scrap heli
1 Year Ago
Forgot to save the latest prefab
1 Year Ago
Rebuilt the collision setup for the scrap heli, using all convex colliders. This allows ragdolls and items to collide with all parts of the mesh. Made a few new convex mesh colliders to help build it.
1 Year Ago
This should be the proper fix for extra light data, add padding to struct for Vulkan only so we don't break DX11 Messy code, but need to test if the alignment works first
1 Year Ago
Fixed normal renderers not actually being disabled (broke after moving disabling to PreProcess)
1 Year Ago
Progress
1 Year Ago
Added 2 revisions to the gun racks. Large Horizontal and Large Tall - still need to tweak the textures ever so slightly - updated corresponding deployables for testing
1 Year Ago
Don't try to get lobby memberlist unless we're in the lobby (10ms!) Add IGameMenu.CreateLobbyAsync which returns lobby
1 Year Ago
Fixed ViewModel not applying camera rotation with animations driven from camera bone
1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution)
1 Year Ago
Add flags of the world to DIconBrowser (#1978)
1 Year Ago
Do not set ClassName in vgui.CreateFromTable (#1977) Panels created by this functions do not have their own class and are anonymous. The reference classname in the existing function does not exist and is nil.
1 Year Ago
Add ability to disable instanced rendering for a prefab via InstancedMeshFilter
1 Year Ago
Exterior lighting & exhaust WIP
1 Year Ago
Renamed InstancedRenderComponent to InstancedMeshFilter Material & prefab changes after enabling GPU instancing / using InstancedMeshFilter
1 Year Ago
v_ & w_ diver assault rifle fbx file updates world model now has reduced lod chain, starting from the original LOD2 which is now acting as LOD0
1 Year Ago
Tweaks to make the chain look less floaty Add support for rotation constraints to FP.BurstCloth
1 Year Ago
Update dotnet runtime redistributable to 7.0.7
1 Year Ago
merge from shader-improvements/merge/aux2merge/ merge hell
1 Year Ago
merge from aux2
1 Year Ago
Don't so lobby member counts on invalid lobby
1 Year Ago
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1 Year Ago
Can join other lobbies from GameMenu Ignore more files when publishing
1 Year Ago
Throw error instead of auto enabling GPU instancing (incase they don't spawn prefab while in editor and miss it)
1 Year Ago
Multiple materials will work with indirect rendering too Don't global network doors by default Send global network when entity is first spawned Automatically enable GPU instancing on materials when used with instanced rendering
Leaderboard backup, run #3709
1 Year Ago
New rendersystemvulkan & vfx_vulkan [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers [?] My last few questionable shader fixes I need to go over Recompile all core shaders (spv only) Compiled base shaders (spirv only) [breaking change?] Pack light type in extra light data and make it all align in 128 bits for dxc [?] Fix water on vulkan
1 Year Ago
Revert "Fix a small visual glitch with DListView column layout"