241,475 Commits over 3,867 Days - 2.60cph!

1 Year Ago
FPArms: updated first person arms rig (see commit comments) + updated punching animation set accordingly The wrist and metacarpal bones were pushed back up by a centimeter. The wrist area deformation is better on either side, and a tiny bit better at the front and back. The metacarpal bones can now deform the entire hand more gradually, creating a gentle curved slope. Some triangulation was changed.
1 Year Ago
Video encoding tweaks
1 Year Ago
Fix video upload not working
1 Year Ago
Hide unplayed if logged out Bug fixes Play videos on asset home
1 Year Ago
Use PackageCard format from game
1 Year Ago
Video upload + processing
1 Year Ago
Don't offset the pixel position by the parallax offset for shadowing on complex, causing problems in 90 degree angles Fix area lights nuking lighting when very small
1 Year Ago
Perform texture streaming when in main thread render block. We used to return early because we'd get crashes but now we're getting hangs with it, so disable for now and see how we get on.
Leaderboard backup, run #3652
Leaderboard backup, run #3649
1 Year Ago
Check for texture last used before running task
1 Year Ago
Decode texture frames on background thread
1 Year Ago
correct pp setting on material
1 Year Ago
Merge into 1 addon
1 Year Ago
Dispose temp rts on end of scope rather than when we request another one, lets reuse them through the frame, fixes multiple blurs not showing up
1 Year Ago
Fix crash in attached audio stream due to uninitialized callback
1 Year Ago
Fix API Fix revision page layout Remove loading screen section Fix Errors page layout Invite code page
1 Year Ago
fall back to normal avatar instead which is now animated anyway :wink:
1 Year Ago
Get rid of circle avatars
1 Year Ago
Fuck avataranimated: off and just load the animated version if they have it for avatar: (big and small versions are static)
1 Year Ago
Animated avatars on death camera & scoreboard
1 Year Ago
Avatar loader supports animated steam avatars. Example: url( avataranimated:@Friend.Id )
1 Year Ago
Reload time matches reload anim better
1 Year Ago
Set up usp match bodygroups
1 Year Ago
Scale down particles
1 Year Ago
Set up usp arms and anims
1 Year Ago
Per-Project Launch Configs
1 Year Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings Show launcher settings on game and map projects, not just game Update map/game ident to match project when writing new launch configs, don't show useless sheet properties Add title / body to launch configs page
1 Year Ago
Add title / body to launch configs page
1 Year Ago
Remove remaining breadcrumbs of fsr
1 Year Ago
Update texture frames when needed from bitmap, much safer than pissing around with texture handles (and less vram usage)
1 Year Ago
Fix SpectatingInfo null ref
1 Year Ago
Fix resource paths Override pistol model with broken no-hands asset party version
1 Year Ago
Fix debug output Fix NRE in WildcardPathWidget
Leaderboard backup, run #3628
1 Year Ago
Can reference cloud assets from code - https://wiki.facepunch.com/sbox/Cloud_Assets_from_code
1 Year Ago
Better directional ao curve, update crate01
1 Year Ago
Add Cloud.Material
1 Year Ago
Change logs into Traces
1 Year Ago
Include assets from cloud packages when publishing Set CodePackageReferences so we can tag references on upload
Leaderboard backup, run #3627
Leaderboard backup, run #3626
Leaderboard backup, run #3625
1 Year Ago
Add tools Utility.AssemblyMetadata.GetCustomAttributes( byte[] assembly ) Start replacing PublishPage.SharedBag with PublishConfig Collect [AssetAttribute] from compiled assemblies on publish
1 Year Ago
Card gradient styling tweaks, cleanup https://files.facepunch.com/alexguthrie/1b1011b1/sbox-dev_L54Q6vUdyX.mp4
1 Year Ago
Start splitting menu into multiple sections (e.g. Home) Add MenuSectionAttribute, automatically populate navbar based on these Cards accept custom images When in-game, make background very slightly transparent Clean up card styling Cards use smaller gap between lines, lighten button color More consistent card hover effect, just use white for subtext color Remove $small-text Only allow co-op list refresh if there are no servers
1 Year Ago
Make customise menu look better Fixed random square + Obscured glow Scaled down hats compiled files
1 Year Ago
Show launcher settings on game and map projects, not just game Update map/game ident to match project when writing new launch configs, don't show useless sheet properties
1 Year Ago
Move ControlHints to razor HoleScore to razor Fix powerbar and convert it to razor HoleMarker to razor OutOfBounds to razor Scorefeed to razor, run some events instead of public singleton UI elements Add vscode generated files to .gitignore Spectating info to razor Move freecamoverlay to razor file Waiting screen and root panel to razor Fix obsolete game events Scoreboard player to razor Golf scoreboard to razor CustomizePartIcon to razor Customize tab to razor Customize menu to razor Format razor files Fix powerbar not updating localpawn hash Fix customize parts running off screen Fix some weird formatting in control hints Fix rounding on powerbar Merge pull request #12 from matekdev/razor-conversion FEA: Razor conversion
1 Year Ago
Assets from core