241,475 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Moved hotspots and some models to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings
1 Year Ago
VideoPlayer: Stop using unique ptr for things that don't need it
1 Year Ago
Simplified small boat fx down to 2 emitters, from 17(!).
1 Year Ago
Remove device extension entrypoints & add volkLoadDevice Fix crash when minimzing with a fake swapchain when swapchain extents are 0,0 - higher level code assumes there is always a valid HRenderTexture
1 Year Ago
▅█▋▅ ▋▇▊▇▌█▊▅ ▉▌▌▇█▅, █▉▉▆ ▆▌█▄▅▌ ▄█▄ █▉▌▊, ▇▅▉ ▄▋▌▇▉▍▋█▇▇ █▉▍▆▍▌▆▌ ▆▍▊▊▅▋
1 Year Ago
Boat FX / scene backup
1 Year Ago
Run main thread queue in RunBlocking Add Processor.DefaultPackageAssetResolver Add MainThread.Run Add DefaultPackageAssetResolver for toolsdll
1 Year Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
1 Year Ago
Update texturize.lua (#1976) * Update texturize.lua Make the texturize effect spawnmenu icons display the texture's name instead of them all being "Texturize" * Update texturize.lua Now using 'label' in the CreateContentIcon to provide a name to the icon. Fixes issue where selecting post process texture does nothing if 'name' is incorrectly set. * formatting --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
Make the favorite star on the nexuses server browser work
1 Year Ago
ShaderGraph: Palette only displays shader nodes
1 Year Ago
██▌▊▉▆ █▌▍ ▌▉▋▊▅▍▍ & █▋▆▌▊▉▄▇▋▉ ▅▉▅▌█▊▋ ▊▆ ▄▇-▋▌▋█▇▉▅ ▄▆▍▅▋ ▉▅▄▌█▌▌▇▉, ▌▄▄▍▋▅ ▇▍▄▄▍▌ ▊▋▍ ▉█▆▄▍▇█ ! ▉▍▌▉▊█▋▆▌▇▋▌ ▌▋ ▊█▊█▋▅ ▆▍▆▌ ▍█▄▇▄▊ ▌█▅▇█'▄ ▅▅█▍▅▋ ▅▉▄▌▌▆ ! ▌▍▊▉▅ ▆▆▊▋▍▊ -> ▆▇▇▆-▆▉▇▊▉▆-▊▇█▍▌▍ ! ▉▋▊▌▄ ▊▌▉▅ ▍▆▆▍-▅▌▇▅▉▆-▊▋█▍▄▋ -> ▆▇▍▆▉▆
1 Year Ago
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▍▋▉▄▍▉▉▆ ▋▉▊ ▄█▌▅▊▍█ ▆▇▊▅ ▌▌▇▅▍█▊ ▄▌▄▆ ▄▉ ▅▋▌ ▅▇ ▋▉▋ ▌▄▅▋▋▄▍▄ ▅▉▍▍▋▍▋▊▋▉ ▅▊▊▋▉▋ ▇▇▄▌▄ ▇▍▉ ▄█▍ ▋▆▇ ▆▇▊▍▊ ▉▇▄▌▅▄▆ ▇▌▊▍▄▅▉██▇ ▄▄▄▌▊ ▇▌▆▍▄█▇ ▇▌▍▋ ▄▄▇▆ ▉▌▌▌▍▄▍▅ █▌ ▆▌▍▌▆ ▉▍▌▍▄▆ ▉▆▍▋▍ ▉▋▄▆▅█▄ ▅▌▆▅▅▍▉ █▋▌▄▌▊, ██▊ ▇▌▆▅▇▄▄ ▉▍▄ ▍▉▅▅▅▋▋▋▋▄▍▇ ▌▌▇▉█▋▅ ▅▅▉▄▅▊█ ▍▇▋▅▌▊▆ ▄▍▄ ▇▊▊▇▅ ▌▋▇ ▊▄▄▇▋▋ ▉ ▇▇▌▌██ ▍█▊▌▇▍▉ ▆▇▅▋▍▇ ▆▋▄ ▌▍▆▌ ▊▉▊█▉▊ ▍▉█▆ █▅ ▉▉▇ ▅▍▉▋▌▅▅▇▌▆██ █▋▆▉▌▉▉ ▋▇▌'▆ ▆▋▄▄▋ ▄▊▉▇▋▍▊▄▇▅ █ ▋▉▆▋▆▅▅█ ▋▆ ▋▊▊▍ ▌▍ ▇▋▆ ▄▌▅█▇▆ ▋▄▊▉▅'▅ ▅▊▅▌▆▅ ▅▄ ▄▉▉ ▆█▆▄ ▍▇▍▍▆ ▇▄▅ ▉▊▅▍▉█▅▉▍ ▉▄▉▍█ ▄▉▌▆▋▅▉▇▌ ▍ ▄▅▌ ▊▊▊▍ ▌▄█▊ ▆▅▆ ▉▉▍▍ ▊▊█▊▄▉▆ ▇▅▄▉▍ ▊▅▋▅▌▇▊█ ▌▆ ▊▅█▉▋ ▌█▉▊▆/▆▉▋▅█▇▅▆ ▇▇▉ ▌▇▅▌█▉▍█▆ ▌▉▅▇▄▆▅ ▉▋█▌▉█ ▇▊ ▄█▉▊ █▆▇▄ ▉▋▋▌▆ ▊▇▆▉▅█ '▇▋██▅▆▆▉-▉▍█▍█-▍▉' ▌▄▍▆ ▍▍▉█▉▉▆▇▌▍▇ ▆▇ █▍▄▍▊ ▄▇█▆▊ ▋▅▅▌ ▇▍▋▌ ▇▇▆▅ █▌▆ ▌▌▍▍▇▊▆▋ ▄█ █▍ ▉▅▍▉▌▋ ▆▋▇█▋▍ █▅▅▄▌ ▄▇▉▅▋▌▆█ █▍▄▉█▄▇▌▍▆ ▊▇▋██ ▅▄▌▇ ▄▍'█ ▅▉▆ ▌▄▅ ! ▍▋▌▇▋▅ ▇▌▆ ▆▍██▄ ▉▍█▊▅▊▌▇▅▌▉▆█.▄▋▉▇▊▄▅▍ ▅▇ ▇▊▊▄▊▍▌ ▍▌▊▍▍▆ ▄▉▊▇▆▉▊▍▋▉ ▊▇ ▄▊▌▆█▆ ▅▇▉▅▄ ▉▉▆ █▆▍▊▊ ▉▄█▉ ▋ ▍▊▍▇ ██ ▉▄▍▋ ▉▆▍ ▊█▇▋▊▋▌█▄▋▄ ▅█▄▅▍▄▇ ▉▅ ▅▇ ▋▇▌▌▅▊▍ ▉▌▊▅ ▆▆▆▆▌█▋▊ '▆▌▌▍▅ ▍█▇ ▅▍█▍▄▌▇ ▊▄▍▋▉' ▆█▉▍ ▇▍▆ ▋▍▋▆▌▋▉ ▌█▍ █▊ ▌▊▆▌▊ █▋▅ ▇▍▊▅▍ ▋▅▇▋▇ ▍▉▆▋ ▋██▊▉▅▉▄▍▊ ▊▇▌▌ ▄▊▌█ ▊▌▍▋ ▇▉ ▇▅▊▅ ▄▄▍▌ ▇ ▅▍▋█ ▄▍▉▉ ▆▄ ▍█▊▍ ▆▇▅▉▉▍▇ ▌▍▅ ▌▇█▉█ ▄▌▋▌ ▍▊▍▆▅▌, ▉▅▇ ▊▋▇ ▄▋▆▇ ▋▌▉█▌▄▆▄▉ ▊▊█▍ ▅▆▅▅ ▊▊▆▇ ▄▄▊▍ ▌▄▆▆▋▋ ▊▅▆▊ ▅▆▆▍▌█ ▌▋▉▅ ▄▅▅▇▉▆ █▄▍▍▋ ▌▌█▄ ▍▄▌▋▌ ▄▇▊▉▅▍▌▊▌▌ ▉▇█▉▌▊▌▌▊▉▇▉▅ ▇▌▆ █▌▍▌ ▇▍▍ ▊▅▋▉▊ ▆▊▇▌▅▅ ▇██▇ ▉▇▄▅▅▆ ▉█▅ ▇▊▌▉▄▋▍ █▉▇▋▇ ▅▅▆ ▊▄▆██▄▍ █▌ ▄▆▉▋▅ ▋▋▅ ▊▊▅▍ ▇▅▆▄ ▆▋▌▄▊▍█▆▋ ▉▅▄ ▄▄▄▇▆▄█▌ ▅▅▆▋ ▊▊▋█ ▍▇▆▍▍▇ ▅▇▅█ ▅▄▋▇▍▊▊▋ ▄▊ ▉▋▋ ▇▊█▍ ▄█▄▇▄ ▆▍▆█▇▆ ▄▊▌'▋ ▆▋▍█ ▄▌▅▊▅▍▉▄ ▍▅▉▍ ▆██ ▄▌▄ ▄▅▋▋ ▄▉▆█▊█ ▋▋▉▍█▆▇▅ ▍▋▍█▉ ▆▄'▄ ▌█▍▉▅▌▌▅▋ ▋▊▇▋▊ █▊▇▄▇▅ ▊▊▉▄▅▇▅ ▅▅▊▊▉▋▄, ▊▌▉▄▆▍▌█ ▆▊ ▉▄▇▆ ▇▆▄█ ▌▌ █▆▍▌ █▌▊▋▍▄ ▅▅▉▋▍ ▉▅ ▇▌▇▆ ▅█ ▌▉▄ ▍▌▋ ▍▉▅▊▌▉█▍ ▊▉▇▇ ▅█▅███▊▇▋ ▅▋▉ █▉▆▋▄▇ ▇▍▋▄▄ ▉▍ █▊▅█ ▊▉▋█▄▅▋ ▇█▄▉▆▉▍ ▌▌ ▊▆▇▆▊ ▌▆▅█▉▄█ ▉█▍ ▌▉▌▅ ▉▄▄ ▇█▉█▊▆▋▊▆ ! 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1 Year Ago
server page
1 Year Ago
Add [StringLiteralOnly] attribute Add Cloud class Create a "[assembly:Sandbox.Cloud.Asset" attribute for every call to a [CloudAssetProvider] method
1 Year Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
1 Year Ago
added back buttons
1 Year Ago
Added Sdf3D.Bias( otherSdf, scale )
1 Year Ago
controls menu
1 Year Ago
▋▋▊▊▉▇█ ▇▌▉▌▋ ▉█▊▇▊▆▄ ▇█▇▉▆ ▌▋█▍ ▊▉▅▆▅ █▄▊ ▌▊▆
1 Year Ago
Added ISdf3D.SampleRange() with a default implementation WIP Cellular noise SDF primitive
1 Year Ago
Disable renderer batch too
Leaderboard backup, run #3611
1 Year Ago
menu sounds
1 Year Ago
Disable grey placeholder mesh in building blocks
Leaderboard backup, run #3610
1 Year Ago
New rendersystemvulkan & vfx_vulkan Shader resource v2 has dxbc and spirv blocks, if a block doesn't exist will use a fallback shader [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts [pick] GetShaderFullPath: remove shader replacements and legacy prefix substitutes [pick] Minor shader fixes where DXC is more strict about you being stupid Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers [temp] Disable crashing water so I can stabilize everything else first [squash] rendersystemvulkan: fix minor deprecated warnings [squash] rendersystemvulkan: Match renderthreadvulkan changes 1:1 w/ Valve [pick] compile fixes for postprocess_standard_p*.shader Compiled core shader resources with DX11 & Vulkan blocks Compiled base shaders (spirv only)
1 Year Ago
Cleanup lightbinner code, remove cached light stuff, don't care for flashlight/fx lights Remove SunlightManager Delete remaining references to scenesunlight Simplify directional light binner code, you can have as many directional ligths in your maps now and it's simpler to maintain https://i.imgur.com/R8odoVP.png Unbind SunlightManager, cleanup gameinfo Remove remaining references to "scenesunlight.h", alloc and render but don't shadow dynamic sunlights right now Remove old CSM code from shaders Remove flashlight light allocation, it's all unified in spot lights, allow rendering shadow maps for mixed point lights
1 Year Ago
Fix directional AO falloff looking very faint and let it take ambient light into account for calculating hardness https://files.facepunch.com/sam/1b0911b1/gpBUzR76wN.jpg Redo and recompile aoproxies of all citizen props https://files.facepunch.com/sam/1b0911b1/v3nI9nRpR1.jpg
1 Year Ago
Fix entities not being deleted
1 Year Ago
Animated Images (#1074) Image loader now supports gif and webp ideally used for small animated images like icons, avatars, effects.
1 Year Ago
Send building block snapshot when they first join Ghetto fixes to work in standalone build (render manager prefab wasn't spawning)
1 Year Ago
█▆▆ ▅▅ ▌▄▇ ▇▅▄▇▆▆ ▆▌▊▋ ▋▋▌
1 Year Ago
Delete test webp
1 Year Ago
Fix minor old assert breaking debug builds
1 Year Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
1 Year Ago
Map missing asset resolver ignores _bakeresourcecache
1 Year Ago
Http image loader uses Image.Load so we don't have two image loading paths and so gif and webp work from url
1 Year Ago
Remove FSR from renderingpipeline ( been gone from settings forever ) ShadingModel: use classes instead of structs where we have member functions Glass shader: be explicit with Material::lerp usage Fix ShadingModelStandard not using adjusted alpha to coverage opacity
1 Year Ago
Removed unused USP content
1 Year Ago
hatchet viewmodel prefab updates
1 Year Ago
Fix ProjectRow's menuscreen button deactivating local project when it stopped being visible 🙈 Fixes sboxgame/issues/issues/3332 Fixes sboxgame/issues/issues/3320 Fixes sboxgame/issues/issues/3402
1 Year Ago
Add props to Surface for impact decal and scrape effects / decals
1 Year Ago
merge from main
1 Year Ago
manifest
1 Year Ago
Also apply filter to logger name
Leaderboard backup, run #3607
1 Year Ago
merge from main
1 Year Ago
Nuked Core backend + small reorg in shader folder